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Tomasp3n

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  1. I think the best way to implement cursed items is to actually make the useful. For example in Baldurs Gate the Wizard at High hedge sold a ring (The hand of...some monster) which increased the users armot class and some resistances, but lowered others. That ring was always one of the first things I bought when I had the money. The way I see it, a cursed items should have serious drawbacks, but also some really nice bonuses. If you want to use it or not should be a choice, and preferably a pretty hard one. Items that drain your HP every time you hit an opponent in melee is probably not a good idea for a warrior, but a wizard could live with it if it had some nice other effects. I also like maggothearts idea about "uncursing" items. These items should have SERIOUS drawbacks, but be really powerful when their lust for power/blood is fulfilled.
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