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Ashes2Ashes

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Everything posted by Ashes2Ashes

  1. I tihink tehre will be a fairly high likelihood of this kind of behaviour, as Obsidian have already played with the faction/reputation idea in Fallout: New Vegas, I see no reason why it shouldn't carry on into this one. I like the idea of non lethal intimidation used in the game. Maybe introducing a combat mechanic that can be invoked as part of a dialog tree, pausing the dialog for the fisticuffs and resuming once you'd taught your target a lesson.
  2. I'm not a massive fan of level caps. In Fallout 3, found it annoying that based on my igonorant initial purcahse of the quick learner perk, I reached a point two thirds of the way through the campaign where I couldn't advance in level, at least until the release of the second expansion. If a level cap is required by the mechanics decided on by Obsidian, at least make it difficult to reach max level until the end game.
  3. I heartily agree. This bugged the hell out of me in Torment, Baldur's Gate and especially Temple of Elemental Evil, where you had this gorgeous map for the temple and couldn't see all of the eponymous Temple, even though you'd circumnavigated it. Would be nice to be able to see all the gorgeously pre-rendered artwork and not have to sacrifice it for the sake of the artifical game mechanic. I propose that once an object (be it a large boulder or building in the wilderness) has had a circuit made around it, if there's no way to get into that area then it should be completely revealed in the GUI.
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