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SlackerBacker

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Posts posted by SlackerBacker

  1. The problem is mostly that all your defenses are temporary. Rest spamming is not an option for some.

     

    Oh no, they are static. The only spell you need to boost your deflection is Llengrath's Displaced Image and you only use it on hardest encounters, by level 7 a Wizard can cast it 6 times and each time lasts 63 seconds with 18 int.

     

    I think resting once every 6 hard encounters is quite reasonable, I wouldn't consider it spamming. I'm loving playing on Hard difficulty with just 2 resting supplies.

  2.  

     

     

    I have my human Wizard with 21 CON at lvl 7, gave him a dope shield, a dope weapon, a dope robe and not only can he hold the line on his own with 130 endurance and 70 deflection... he can also cast on himself that lvl 3 spell Llengrath's Displaced Image that makes him EXTREMELY hard to be hit by the enemy. Is like those buffs from BG mirror image and what not, all combined in 1 spell.

     

    My best tank? Wizard. hands down, up and around. Far better than standing on the back just doing auto-attack.

     

    My Wizard tank has so many defenses when buffed up that enemies outright ignore him allowing him to cast as many spells as he wants while on the front line or surrounded when there are not chokepoints to take advantage of. And if you feeling ****y, cast on yourself :

     

    Concelhaut's Parasitic Staff – Creates a quarterstaff, with a bonus chance to hit and gives the wizard endurance with each successful strike

     

    Deleterious Alacrity of Motion – The wizard will attack faster

     

    Enjoy your tanking Wizard.

     

    You sacrifice lots offensive potential for this, though. Getting to 21 CON is not trivial and comes at a huge cost.

     

     

    What do you mean? http://i.imgur.com/erC68ol.jpg 

     

     

    +24% action speed from dex?

     

     

    Can't say my wizard misses that 24%, barely uses couple spells at hardest encounters. Tanky wizard with a robe is quite fast for any encounter and extremely, extremely durable.

  3.  

    I have my human Wizard with 21 CON at lvl 7, gave him a dope shield, a dope weapon, a dope robe and not only can he hold the line on his own with 130 endurance and 70 deflection... he can also cast on himself that lvl 3 spell Llengrath's Displaced Image that makes him EXTREMELY hard to be hit by the enemy. Is like those buffs from BG mirror image and what not, all combined in 1 spell.

     

    My best tank? Wizard. hands down, up and around. Far better than standing on the back just doing auto-attack.

     

    My Wizard tank has so many defenses when buffed up that enemies outright ignore him allowing him to cast as many spells as he wants while on the front line or surrounded when there are not chokepoints to take advantage of. And if you feeling ****y, cast on yourself :

     

    Concelhaut's Parasitic Staff – Creates a quarterstaff, with a bonus chance to hit and gives the wizard endurance with each successful strike

     

    Deleterious Alacrity of Motion – The wizard will attack faster

     

    Enjoy your tanking Wizard.

     

    You sacrifice lots offensive potential for this, though. Getting to 21 CON is not trivial and comes at a huge cost.

     

     

    What do you mean? http://i.imgur.com/erC68ol.jpg 

  4. I have my human Wizard with 21 CON at lvl 7, gave him a dope shield, a dope weapon, a dope robe and not only can he hold the line on his own with 130 endurance and 70 deflection... he can also cast on himself that lvl 3 spell Llengrath's Displaced Image that makes him EXTREMELY hard to be hit by the enemy. Is like those buffs from BG mirror image and what not, all combined in 1 spell.

     

    My best tank? Wizard. hands down, up and around. Far better than standing on the back just doing auto-attack.

     

    My Wizard tank has so many defenses when buffed up that enemies outright ignore him allowing him to cast as many spells as he wants while on the front line or surrounded when there are not chokepoints to take advantage of. And if you feeling ****y, cast on yourself :

     

    Concelhaut's Parasitic Staff – Creates a quarterstaff, with a bonus chance to hit and gives the wizard endurance with each successful strike

     

    Deleterious Alacrity of Motion – The wizard will attack faster

     

    Enjoy your tanking Wizard.

  5. Was reading the wiki and saw that wizards function like baldur's gate: they can only cast a small number of spells before becoming useless redshirts. To become marginally useful again they have to rest 8 hours... This seems like an outdated and annoying mechanic. What do wizards do once they've cast their two spells at level one? Go home and take a nap? Put on pom-poms and cheerlead for the real members of the party?

     

    Please tell me I misunderstood the wiki so I can buy this game.

     

    You are correct. Some people go as far as to say that "this is a great mechanic, you have to choose carefully when to use your limited spells".

     

    Well, guess what, if you aren't using your spells your Wizard is just doing auto-attack... Watching your character do that animation over and over without any input from the player for a laughable damage. Sounds like fun, doesn't it?

     

    If you want to play a caster, Cipher does far more damage, has higher utility debuffs and you can use the spells per encounter not per rest. You playing on Hard? Cipher is even more power than a Wizard since the Cipher spells are not limited by just 2 camping supplies. 

    • Like 1
  6.  

    The biggest oversight for me from the developers regarding the Wizard class is their lack of thought towards how camping supplies determine the power of the class itself.

     

    By playing on Hard difficulty, you are massively dampening your Wizard potential by having only 2 rest supplies. A Wizard capability in combat shouldn't be stopped by resting supplies. I think that is extremely silly. Having to wait for lvl9 to unlock per encounter spells is quite over kill for a class that is supposed to be the Master of the Arcane.

     

    Your Wizard is quite the lackluster class as it is, increasing the difficulty makes the Wizard class even more useless due to the limited camping supplies while other spell casting classes with overall better spells, remain unaffected due to their ability to cast spells per encounter.

     

    Even with 20 Int , the bonus to duration of spells is lacking and with 20 might the damage is extremely low compared to other classes even while taking AoE damage into account.

    I have yet to run out of spells on my wizard before I rest. Don't just casually sling them. Use them strategically so they do the most damage to enemy they can. Like using fireball on 2-3 enemies is a total waste. Don;t also use them in fights you know you will win and without problem. I use a lot of Aloth's 2p Encounter aoe with Raw dmg and gave his attack Blast upgrades.

     

     

     

    Exactly. Wizards in a party are forced to just use auto-attack until a challenging encounter comes up so you can use your spells without "wasting them". Other classes can use their spells in all encounters without being limited by camp supplies therefore being more engaging for the player.

  7. So how will this play out after some progression? I am lvl 4 with my Wizard and seriously considering to restart with a new character. So far, being a wizard has been kind of boring and not the experience I had hoped for. Basically with my current choses spells it is spamming the Grimoire bash, some magic missiles and the occasional necrotic lance.

     

    Will there be more variation? Will I be able to actually use AoE spells without the fear of FF (since right now, I just don't feel comfy by the friendly fire thing) ?

     

     

    If you enjoy a spell casting class, I recommend a Cipher with ranged weapon, blunderbuss preferably. Squishy but deals a lot of damage and it is far more engaging than a Wizard requiring the player to be more focused into playing the class than a Wizard where all you can do is watch auto-attack until a challenging encounter comes up so you can use your spells.

    • Like 1
  8. The biggest oversight for me from the developers regarding the Wizard class is their lack of thought towards how camping supplies determine the power of the class itself.

     

    By playing on Hard difficulty, you are massively dampening your Wizard potential by having only 2 rest supplies. A Wizard capability in combat shouldn't be stopped by resting supplies. I think that is extremely silly. Having to wait for lvl9 to unlock per encounter spells is quite over kill for a class that is supposed to be the Master of the Arcane.

     

    Your Wizard is quite the lackluster class as it is, increasing the difficulty makes the Wizard class even more useless due to the limited camping supplies while other spell casting classes with overall better spells, remain unaffected due to their ability to cast spells per encounter.

     

    Even with 20 Int , the bonus to duration of spells is lacking and with 20 might the damage is extremely low compared to other classes even while taking AoE damage into account.

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