Cheers from an up-and-coming AI programmer!!
There's one thing I would really love to see in this game in terms of AI: Behaviour that scales according to intelligence (or whatever you call it in your new system). A creature with 5 intelligence would have to bevave differently in combat than a creature with 17 intelligence. Probably a more brutish, straightforward assault as opposed to a cunning tactical approach. That would also make intelligence-altering spells more meaningful in combat.
Thank you for answering!