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Morkid

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  1. Cheers from an up-and-coming AI programmer!! There's one thing I would really love to see in this game in terms of AI: Behaviour that scales according to intelligence (or whatever you call it in your new system). A creature with 5 intelligence would have to bevave differently in combat than a creature with 17 intelligence. Probably a more brutish, straightforward assault as opposed to a cunning tactical approach. That would also make intelligence-altering spells more meaningful in combat. Thank you for answering!
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