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Posts posted by knightguy
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Its not just the stronghold its Kana in general I had an old save with him in the party still and I went to an inn and took him out of my party and I ran into the same issue. Very sad the bugs are starting to pile up. Backer beta was a mistake they should of had full early access.
Any game these days launches with bugs, especially complex games like pillars of eternity. I'm kind of glad they didn't release the whole game as backer beta, there would have been spoilers everywhere. Also, it may have helped a little, but with every new build to fix bugs, new bugs will crop up. Looking thru the MobileObject.save I can understand just how complex the game is. Brings a new appreciation for the work the team has put in to the game. Just give them some time I'm sure it won't be long till they patch the issue.
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Do I have to be in the lower leven of brighthollow when recruiting him into my party for this to work? Becaus when i try to add him to my party (he obviously does not appear) and then try to enter the upper level, it still won't load the level (it's still black).
have u any other chanter's but kana? if so - try trick with them too
i was in a lower lvl when were doing so..
* and what log say?
That does work, weirdest thing is now I have a naked kana down stairs and a fully geared kana upstairs. Now how do we get him back in party?
u can try find naked kana in savegame file and erase him, maybe this will do something ))
Nah, Kana is the only chanter I have. I have tried all possible options by now (recruiting him outside of brighthollow, recruiting him inside of brighthollow, dismissing all my party and only recruiting him), but the game still throws the same NullPointerExceptions in the Chant-Klass
NullReferenceException: Object reference not set to an instance of an objectat Chant.InstantiatePhrases () [0x00000] in <filename unknown>:0at Chant.Init () [0x00000] in <filename unknown>:0at GenericAbility.Restored () [0x00000] in <filename unknown>:0at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0at Persistence.RestoreObject (UnityEngine.GameObject restoredObj, Boolean delayed) [0x00000] in <filename unknown>:0at Persistence.RestoreObject (UnityEngine.GameObject restoredObj) [0x00000] in <filename unknown>:0at Persistence.Load () [0x00000] in <filename unknown>:0at StoredCharacterInfo.RestoreCharacter (Boolean keepPacked) [0x00000] in <filename unknown>:0at Stronghold.RestoreCompanionToNode (Guid guid, UnityEngine.GameObject point) [0x00000] in <filename unknown>:0at CompanionStrongholdNode.ActivateNode (Guid companionGuid) [0x00000] in <filename unknown>:0at CompanionStrongholdNode.PlaceCompanion () [0x00000] in <filename unknown>:0at CompanionStrongholdNode.LevelLoaded (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0I mean, yeah that's the thing with null values. They are pretty unpredictable...By the way: What program can i use to take a look into the savegame files like the level files an the MobileObjects.save? Simple hex editor?yea, open it with any simple hex editor, I just use notepad++ with the hexeditor plugin.
It may be something kana is equipped with or a certain ability combo. There is a thread stating that the drink horn is broken, I remember having him equipped with it, I also had him chanting and have a modal ability active dunno if that was causing issues.
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Hmm, I put it on my Kana, that may be why I can't recruit him back into party.
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Anyway here's the link to my files for the team to take a look at. https://www.dropbox.com/s/v63ir1bgw97slv4/Pillars%20Diag.zip?dl=0
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file starts from pk
rename it to zip, open it
Crafy, changing the extension from, and then back. I'll see if I can find him and clean it up, whill give me something to do as I wait for a fix.
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Do I have to be in the lower leven of brighthollow when recruiting him into my party for this to work? Becaus when i try to add him to my party (he obviously does not appear) and then try to enter the upper level, it still won't load the level (it's still black).
have u any other chanter's but kana? if so - try trick with them too
i was in a lower lvl when were doing so..
That does work, weirdest thing is now I have a naked kana down stairs and a fully geared kana upstairs. Now how do we get him back in party?
u can try find naked kana in savegame file and erase him, maybe this will do something ))
Took a look at the save file with a hex editor to try and clean the save before, and poke around in it. Wasn't able to make sense of it, so I left it be. It's encrypted pretty well.
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That does work, weirdest thing is now I have a naked kana down stairs and a fully geared kana upstairs. Now how do we get him back in party?
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Yea Same thing for me Kana broke my brighthollow. I had him in party till I benched him, now he won't come back in, and i can't go upstairs to see him. Would like to submit my save if that helps diagnose the issue.
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I am also having this issue, goes to black screen. I think for me Kana is causing the issue, I can't reinvite him back to party on top of not going upstairs. I think since I doesn't want to load his model the game is bugging out. Try moving people around in your party and seen if someone won't join
https://www.dropbox.com/s/v63ir1bgw97slv4/Pillars%20Diag.zip?dl=0 -
Having the Same Issue. Fully upgraded Caed Nua and I try and go upstairs to rest, I get the black screen. I have all 6 recruitable companions. Kana is defintiely causing issues, when I try to move him back into party. I was having an odd issue with him when I was using piercing shot modal and chants, I think it may be contributing to the problem. If I move in to the first floor of brighthollow and try and put him in party his model appears naked but is not in party.
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Restart steam, I'm already playing
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Lucky me, I got spring break all next week! I plan to lock myself in and game till the semester resumes.
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MGS needs to be put out to pasture, especially true now that Kojima is gone.
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I must say, the game I liked most was Neverwinter Nights 2, and all the expansions. I think that game got romance right and it didn't need all that FMV stuff. That's all the romance I think that pillars really needs. We don't need a Crap Effects sex simulator, didn't like that series after the first game so pardon the bash, but something more akin to NvN 2. And it has to make sense, not something forced. That said, Dragon Age 1 made sense story wise, so it kind of worked well for that game.
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I think that it will score high, the only thing i can see bringing it down is people who dislike reading bombing the score...
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Congrats on topping the Steam Sales Chart!
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Pillars is at the top of the charts for sales! Congrats! Well earned for all the hard work you've put in since 2012! I hope y'all make enough money to stop relying on outside funding and be self sufficent her on out!
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Yup Royal Edition!
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Any update on when phyiscal goods will be shipping?
Update on that should be coming up in the next few days. Obsidian (and Paradox) decided to air freight the rewards to Europe to try and get the rewards to backers faster. it is more expensive, but we are trying to get people their goods as fast as possible.
Thanks Again for the info!!
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Any update on when phyiscal goods will be shipping?
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Yay Key!!! Can't wait to play. Have fun, all!
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Thanks for my key!!! Preload times!
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Super Excited, just watched the
The Road to Eternity - Part 2and can't wait for the product. I'm pumped to play the game!
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Hopefully everything will get answered in the next few days, yesterday was in the 60's, today we got another 4 inches of snow. Hopefully I can nab the box before the weather does!
kana made stronghold unusable (no rest or manual resolve), workaround for others
in Pillars of Eternity: Technical Support (Spoiler Warning!)
Posted
It's not just spoilers, it's sales lost to people watching streamers instead of buying the game and other things to consider. There are tons of reasons a developer needs to consider before releasing their product into the wild, those are just some, I'm sure there are other reasons I didn't mention. But regardless, keep the thread on topic so it can be fixxed quicker.