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astr0wiz

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About astr0wiz

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    Games, programming, guitars.

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  1. So many ideas... Generally, I have no preference. The gods should, however, reflect the culture and beliefs of the denizens in the game, and they should come from the evil blokes as well as the good ones. Yes, the Greek gods had no depth of character, but they were meant to serve as the totems for all things undefinable, including emotions. The gods in the game should never interact with a player character, unless your gods are really not very powerful. If you want interaction, then avatars and minions should be enough. Gods are god-like, which makes them invincible by mortals' standards. TESV had, IMHO, the right take on the gods when they only intervened long enough to have a bit of fun. So, I believe, regardless of what these gods are named and what they are the god of, the personalities, flaws, and idiosyncracies of the immortals should be defined by their methods of interaction and their reasons for doing the things they do. Example: The god Tinctannus presides over combat and sport. He is the god who loves a good, honorable fight. Now, the evil Deadites who are swarming out of their lairs and making a mess of things, display absolutely no honor. Tinctannus hates this. He wants it changed. Now, what can a PC or two do to help this god out? Should they elimitate all Deadites? Could they teach honor to the Deadites? Can they even the odds by beefing up the towns they're running over? Maybe they could capture a few and engage in a series of duels in an arena where the fans can cheer on one side or the other. Whatever. The possibilities are virtually endless, but they are also bound in many ways by the game engine. Sounds like a lot of work. Better get to it.
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