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About RPGSeeker

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    RPGs, Computers, Philosophy, Psychology
  1. I suppose it's worth mentioning that the characters I play would typically be called "good" by someone who uses that word. I simply don't value spitefulness, wanton destruction or hurting innocent people, and I don't really enjoy playing that in a game. It's simply that other people like my values in terms of being good for social order, and in general people call good what they wish to reinforce, and evil what they wish to condemn. As for the "made some ugly decisions trying to be the good guy only to find out that you were really the bad guy all along" - that can only happen when you a
  2. When I was referring to "1 dimensional morality" and "2 dimensional ethics" I wasn't referring to morality in general being single faceted, but the specific type of black vs white spectrum morality (well, I guess now I put it that way, it really does become all morality as morality is the evaluation on whatever level of right and wrong, good and bad), and the 2 dimensional ethics is the one I discussed - D&D's cardinal alignment system. So I wasn't intending to say anything about morality or ethics in general, other than that those two specific systems are oversimplified. For example, th
  3. I really dislike one dimensional morality or two dimensional ethics (D&D's cardinal alignment system) as they are hollow when it comes to perspective. Take for instance, an assassin killing the founder of an empire. To the perspective of a guard within that empire, that assassination is lawless and evil, yet to the assassin killing a single man to stop the bloodshed on both sides of an entire war with a threatened nation, it was for upholding the greatest amount of order at the cost of the least amount of lives necessary to attain that cause (as ironic as a "lawful good" assassin sounds,
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