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Posts posted by Hydrogen

  1. I always heard that having tightly controlled reqs is actually a boon to game makers. One major reason consoles are appealing.


    The reason not to produce games for Mac pretty much went completely out the window when they switched to x86 architecture, no?


    It isn't the tightly controlled reqs, per se, it is the tightly controlled number of people who are allowed to write for mac's. The ability to get the licenses is the hardest part as far as I know.

  2. There are a few reasons why games are rarely ported for Mac's. For Linux systems, most people I know use wine, and they can play games with little to no problems (that those on PC's don't have). However, I think that although the question of if there are enough people who would play a game on a MAC, and make it economical for the game companies, the bigger part is probably the fact that APPLE has always kept it's req's for software tightly controlled. That is one reason why in most cases there are few choices for any given type of program. - especially compared to those avail for linux or windows based computers.


    I've noticed some games will come out on mac a good year or more after they milk the windows market, but even those are far and few between. The latest craze is more for the systems though - Wii, xbox, etc.

  3. ahh, the old opinion of any publicity is good publicity.


    It seems that really, a lot of games have been relegated to niche games. I'm not sure if this isn't on as many of the "general game" sites as it could be because atm this isn't where the market is being pushed. Chances are, if you give a bit more time... like two or three weeks, you'll start to see more as people who are more casual than "get the game, start the machine, don't eat or shower until the game is complete" crowd starts to post their comments. I'm also guessing then, because that way the people who think this would be great to get for friends, or want a copy for themselves (as they have been playing at a friends) can plump up their chirstmas wish list.

  4. Do you have dynamically assigned IP addresses? I noticed that I need to log on everytime I switch IP address, not when doing it from the same address.




    just for your information, yes, you do have a dynamic IP.




    Personally, i haven't had the problem in the last few days. thanks, GM.

  5. If they sell it to most of the companies on the list, they make just a little short of 150k, not bad.


    That is true, they would make that, but chances are less than 1/4 of the companies on that list will actually pay for even 1 copy of the information. The pricing was probably figurd by a combination of how many they think they actually can sell, and what the market will bear as far as pricing. If the cost is too low, like $50, the significance of the document also goes down in value.


    I do think that Obs should have gotten higher, but there are also a lot of people out there, who have no clue to even the BIG boys, much less obsidian.

  6. Sorry, but I just don't see any major flaws in 3.5e. In my experience it is the best RPG out there. If it isn't broke then why break it? From the things I have heard about 4e I haven't seen any improvements they are doing. From what I have read they are ditching what makes D&D... well... D&D.


    Personally, I think they have been doing that for a while.



    I'm more wondering how long they wait for the new version to come out, before they decide who can do the new game. And for that matter, how long after they have offered the contract with the public at large be allowed to know the results?

  7. I have a lot... have started quite a few only to leave them before finishing. Some of my favorites though are:


    Emporer: the middle kingdom

    Baulders Gate

    Baulders Gate II

    IWD (finished both 1 and 2)


    Guild Wars

    Wizardry (I loved the original, but the later ones werent' bad)

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