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Posts posted by Xaratas
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Ich mach mal den Rest aus dem Game Ordner
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Done Devs with specific reqs
Single line, embedded and multi-part should be parsed out of any Mod
So..
// Some stuff is ignored
"ID":"abcdef.....", // Something awesome becomes without this comment
/*
Just ignore me
*/
Standard C-Style syntax
It's json, where is the place you would see a comment handler in a json parser?
Show me a C# json library with such crazy feature, and then it has a tiny chance obsidian like it and include it.
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I allways see the guid generator. Thats not needed at all. The rule is to only use hex digits, and then you can create numbers like this:
With a prefix for you self and an count for your mods. That way will make it more easy to track down a modded file and brings some ordering in the mods in general.
"$type": "Game.GameData.WeaponGameData, Assembly-CSharp", "DebugName": "First_Mod_Great_Sword", "ID": "AA000000-0000-0000-0000-000000000001",
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What he wanted to say is, that you can do that:
And have a new language to select ingame.
And yes. Translating it all could take a while, after all its 1 million words again. We will see what the Hungarian fan translation will become.
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Hm, how to remember which conversation that was. I don't think that the conversation matters directly for the access to memory not owned by PoE 2.
I closed all Headhunts for Dessiral in Stauholz.
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I can finally plunder the luminus adra mill? Good!
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These are called iconography's. Ligatures are the combination of letters with a longer stroke.
The used font has the iconography's only for the base European letters.
It's this font https://www.myfonts.com/fonts/estudio-ch/espinosa-nova/capitular-i/glyphs.html
so you have to ask the designer to draw the missing glyphs: Cristóbal Henestrosa
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Looks like that would not make much sense to them.
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Output log: https://www.sendspace.com/file/803hum
Crashdump: https://www.sendspace.com/file/gg3mqn
30 days links.
Crashdump contain all crashes which were laying around. Log is for the newest crashdump.
Mostly access violation, one nullpointer, one privileged exeption and so on.
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Korean translation is exclusive available by Direct Games. And I know of no one who has put the files somewhere accessible.
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Question to you all: Is the number of injuried crew on top of the worldmap correct?
Do they heal after picking them up and putting them back to the resting slot?
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Quest and Conversation Editor, i have there something for PoE 1. It should be not that hard to update it for PoE 2.
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For the files use https://www.sendspace.com/ the forum is a bit to strict.
Also include the output.log. See the sticky for the location of that.
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Nope, there were only a few new texts. And these are for the new ui elements.
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1 per rest is the default limit since ever.
Only the charges are new.
https://www.nexusmods.com/pillarsofeternity2/mods/137
And yes, you can change it to spam it if you set the
ConsumableComponent from the item file to per encounter and the UsageCount to something like 10- 1
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Revert the figurine charges change: https://www.nexusmod...rnity2/mods/137
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Thanks. Was looking in the wrong file.
Packed up for anyone: https://www.nexusmods.com/pillarsofeternity2/mods/137
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Ah, damn it, who would think that a part of that item is defined in abilities.gamedatabundle.
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items.gamedatabundle lists figurines as ConsumableGameData.
The documentation says these only have an ItemComponent and a ConsumableComponent. But the usageType Attribute is only on GenericAbilityGameData.
So if i try
{ "GameDataObjects": [{ "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Figurine_Laughing_Imp", "ID": "1f0190e6-4257-4571-9b79-aabd215767f0", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "UsageType": "None", "UsageValue": 0 } ] } }
it does nothing.
Adding the GenericAbilityComponent as 3rd array item into the ConsumableGameData does also nothing.
Whats the correct way? Is it possible at all?
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Because if we aren't who will make the mods for you?
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For folks who want to revert/keep figurines the way there were in 1.1.1 (and before), the relevant data is in abilities.gamedatabundle NOT in items.gamedatabundle.
For example:
1.1.1:
{ "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Figurine_Battered_Dog_Ability", "ID": "d413261a-1919-4924-ab10-23b3e03272b5", "Components": [{ "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": ["ddf90f19-c9a2-4087-a1a7-a00ee46bc3dd"], "DisplayName": 4072, "Description": -1, "UpgradeDescriptions": [], "UpgradedFromID": "00000000-0000-0000-0000-000000000000", "Vocalization": "NoVocalization", "Icon": "", "UsageType": "None", "UsageValue": 0, "AbilityClass": "None", "AbilityLevel": 1, "IsPassive": "false", "StackingRuleOverride": "Default", "TriggerOnHit": "false", "IsModal": "false", "ModalGroupID": "00000000-0000-0000-0000-000000000000", "IsCombatOnly": "true", "IsNonCombatOnly": "false", "HideFromUI": "false", "HideFromCombatLog": "false", "UniqueSet": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "DurationOverride": 0, "OverrideEmpower": "Default", "ClearsOnMovement": "false", "CannotActivateWhileInStealth": "false", "CannotActivateWhileInvisible": "false", "ActivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "DeactivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "PowerLevelScaling": { "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 0, "PenetrationAdjustment": 0 }, "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [], "VisualEffects": [], "SelfMaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackID": "7b07ae25-2819-4e32-a025-1459b6b5543d", "AITargetingConditional": { "Conditional": { "Operator": 0, "Components": [] }, "Scripts": [] }, "AudioEventListID": "00000000-0000-0000-0000-000000000000" }, { "$type": "Game.GameData.ProgressionUnlockableComponent, Assembly-CSharp" } ] },
1.2.0:
{ "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Figurine_Battered_Dog_Ability", "ID": "d413261a-1919-4924-ab10-23b3e03272b5", "Components": [{ "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": ["ddf90f19-c9a2-4087-a1a7-a00ee46bc3dd"], "DisplayName": 4072, "Description": -1, "UpgradeDescriptions": [], "UpgradedFromID": "00000000-0000-0000-0000-000000000000", "Vocalization": "NoVocalization", "Icon": "", "UsageType": "Charged", "UsageValue": 8, "AbilityClassID": "00000000-0000-0000-0000-000000000000", "AbilityLevel": 0, "IsPassive": "false", "StackingRuleOverride": "Default", "TriggerOnHit": "false", "IsModal": "false", "ModalGroupID": "00000000-0000-0000-0000-000000000000", "IsCombatOnly": "true", "IsNonCombatOnly": "false", "HideFromUI": "false", "HideFromCombatLog": "false", "UniqueSet": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "DurationOverride": 0, "OverrideEmpower": "Default", "ClearsOnMovement": "false", "CannotActivateWhileInStealth": "false", "CannotActivateWhileInvisible": "false", "ActivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "DeactivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "PowerLevelScaling": { "ScalingType": "ModifiersOnly", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 0, "PenetrationAdjustment": 0 }, "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [], "VisualEffects": [], "SelfMaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackID": "7b07ae25-2819-4e32-a025-1459b6b5543d", "AITargetingConditional": { "Conditional": { "Operator": 0, "Components": [] }, "Scripts": [] }, "AudioEventListID": "00000000-0000-0000-0000-000000000000" }, { "$type": "Game.GameData.ProgressionUnlockableComponent, Assembly-CSharp" } ] }
Specifically change:
"UsageType": "Charged",
"UsageValue": 8,
to:"UsageType": "None","UsageValue": 0,(with the UsuageValue changing as appropriate).
Shouldn't be too hard for someone to mod this up and release it to the community if there is enough demand.
Does not work. According to Documentation a Figurine has only an ItemComponent and a ConsumableComponent. But no GenericAbilityComponent, which is the only one which know about charges.
Trying to force that Generic Ability Component does nothing.
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And reload of gamebundle files ingame? Loading and leaving huge maps still takes some time.
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Figurine Items are now charged items with an additional limit of 1/Rest use.
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[German] Translation Errors / Missing Translations - PoE 2 edition
in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Posted
https://www.nexusmods.com/pillarsofeternity2/mods/5 Release! Download. Now!