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skiesbleed

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Everything posted by skiesbleed

  1. I ran into a similar situation, but when I tried to manually load the game, I got stuck on the loading screen. It eventually changed so that I had the movement cursor visible, but it was still just overlayed on the loading screen.
  2. I've noticed an issue where, if I click on any of the three middle buttons on the left of the Options window, all of those side buttons go blank: https://steamcommunity.com/sharedfiles/filedetails/?id=302994103 When this happens, clicking the top or bottom of those side buttons brings back these button labels.
  3. A few more missing assets that I noticed: Battle-Forged Ability: https://steamcommunity.com/sharedfiles/filedetails/?id=302994457 Boots of Zealous Command use grain icon: https://steamcommunity.com/sharedfiles/filedetails/?id=302994657 Item with no name or description at Winfrith's shop: https://steamcommunity.com/sharedfiles/filedetails/?id=302994709 Loading screen tooltips: https://steamcommunity.com/sharedfiles/filedetails/?id=302994910
  4. I tried using the Notes section in the Journal, and I couldn't find any way to actually title the notes. I could only write in the body of the note. https://steamcommunity.com/sharedfiles/filedetails/?id=302994543
  5. I noticed that the text for the wizard spells at each level is blurry when compared to the other text in the UI, as seen in this screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=302994320
  6. I like NPCs that are controlled and equipped by me, but feel like they have their own personality and agenda. I think it adds a lot of depth and immersion when characters with very different views from me choose not to continue journeying with me, but tactically, I like being able to switch to them when necessary. That being said, I could be persuaded to allow them to be autonomous. Fallout: New Vegas had excellent companion design, but again, that's mostly because the characters had their own back stories and agendas, and wouldn't go along with someone who did what they didn't believe in.
  7. I would probably say no. Personally, I'd rather play through with a different character build and concept. On top of that, though, New Game+ requires proper rebalancing to keep the game challenging and interesting, and I'd rather the resources go into making the core game better. Also, how would you handle rebalancing non-combat skills? It seems to me that a pacifist-type character would have little challenge, unless there were significant changes made.

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