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Enfermero Torero

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About Enfermero Torero

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  1. In my humble opinion (always the wisest, take note) if random enemies do exist in the game, there should be a small reward in XPs if you manage to kill them. A varying amount of XP. This should depend on the enemy´s level compared to yours, if you´ve fought that type of enemy often before, etc. If it´s agains the narrative, (killing the lady after getting XPs for finding her wedding ring), then no XPs should be awarded for making that kill.
  2. In my humble opinion (always the wisest, btw, so take note) there are 5 things to take into consideration: -Encumbrance: The heavier, less flexible armor pieces should confer a penalty to agility-related activities, including attacking and defending. This is compensated by the wearer´s Strength. -Protection offered: This should vary, depending on the attacking weapon. Chainmail can be great against blades, but against warhammers it´s not very effective, Damage reduction should be by a fixed amount, once this threshold is surpassed, the excess of damage goes to the wearer -Area it covers: I might be too much of a fan of micromanagement, but I like the option of mixing different types of armor. Of couse, this only works with a damage location system (Head, Torso, L/R arms, L/R legs). Thus, an agile fighter might want to use a chainmail vest and hard leather leggins: This would take very little off his agility, while offering decent protection against a stray arrow. This system would allow to direct one´s attacks against the weakest areas of the enemy, depending on the weapon I´m using. People who played Fallout I or II should know about this. -Shields: They encumber, based on their size/weight, but allow to completely block an attack. It should be an all in/all out step when determining if one is hit, the shield either blocks the blow (all the damage is applied to the shield and checks are made to see if it´s pierced or broken) or it doesn´t (it offers no aditional bonus to the rest of the armor). -Quality: Armor should degrade when subjected to hits, and at some point a new hard leather armor should offer better average protection than a halfway broken plate. When deteriorating, encumbrance remains the same but the damage it prevents is less and less. Shields offer the same protection but their chance of breaking up and becoming useless goes up as they degrade. Well, this was my first post in this forum. Nice to meet you all.
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