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Metalloman

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Posts posted by Metalloman

  1. Hello, I noted that the cyclopedia 2nd menu issue is not addressed in the 1.0.5 patch notes...

     

    https://forums.obsidian.net/topic/75049-translation-errors-missing-translations-italian/?p=1646450

     

    This issue happenend after patch 1.0.3 where in english you can see the 2nd menu (tips) and read each and every entry in there, but you can't read anything when switching to another language different than english.

     

    @BAdler: will this issue be fixed in 1.0.5?

  2. v-1.0.4

     

    This time I would like to make a suggestion: in the book "Il calendario di Iroc" looks like that the name of the astronomer is "Iroccio", and the word "Iroccian" means "of Iroccio".

     

    post-49832-0-94543700-1430445858_thumb.jpg post-49832-0-46722300-1430445875_thumb.jpg

     

    In Italian the word "Iroccian" is translated as "Iroc" but I believe that the correct translation would be "Irocciano" like the word "Boccacciano" stands for "of Boccaccio".

     

    http://www.treccani.it/vocabolario/boccacciano/

     

    I think that if we have a similar case in our language, a word following the same syntax rule (suffix -cciano for "of smn" if the noun ends with -ccio), should be translated following that rule, but of course this is my humble opinion. :)

     

    So in the end I would translate "The Iroccian Calendar" with "Il Calendario Irocciano".

  3. Ok, sorry for double posting, I've done some tests:

     

    It looks like that creating a New game with GOG patch 1.0.33.530 doesn't let the issue to appear, also, I tried to close PoE, reopen it, load my last savegame again and I was able to open containers again:blink: 

     

    So, in the end the issue is solved temporarily, even if I'll let you know if the issue reoccurs with the current PoE build. :grin:

     

    I'm editing the OP with this workaround to solve the issue.

  4. [bug description]

     

    Hello,

     

    I have the GOG version of PoE, after installing the GOG patch 1.0.3.530 I encountered a bug: I can't open any container in game.

    Combat loot containers, normal containers and hidden containers too are broken, I can hear the opening sound but no container GUI menù appears so I can't pick up any object inside them.

    Loading a previous savegame doesn't solve anything; loading a savegame created from a previous PoE build doesn't solve anything.

     

    [steps to reproduce it]

     

    - Install the GOG version of PoE (first build, non patched);

    - Start a game;

    - Verify that you can open containers like chests, corpse loot containers, hidden containers;

    - Save the game;

    - Patch PoE with GOG 1.0.3.530 patch;

    - Load the game;

    - Verify that you can't open containers anymore, seeing no container GUI menù to appear.

     

    [Expected behavior]

     

    Containers should open as it was like in the previous PoE build.

     

    [PC specs]

     

    - OS - Windows 7 Ultimate 64-bit SP1

    - CPU - AMD FX-9370

    - RAM - 8GB DDR3@1600MHz

    - GPU - Gygabyte AMD Radeon HD 7860

     

    [savegames]

     

    BeforePatch_1_0_3_530.zip This is from April 5th, 2015, Eothas Temple;

     

    AfterPatch_1_0_3_530.zip This is from today April 8th, 2015, in the Bear Cave.

     

    [output_log]

    output_log.txt

     

     

     

    EDIT: [possible workaround, post here if this works or not]

     

    - Close PoE;

    - Restart PoE;

    - Load a savegame.

     

    Verify if you are able to open containers again, if yes, problem "solved". :dancing:

     

    ATM I don't know if the issue might reoccur.

  5. 1) After the patch 1.03 in the cyclopedia the second menu from the top is totally broken and blank using the italian language.

     

    2) Some loading screens are blank and without text.

     

    Keep up the good work! Great translation, but keep it up to date with the patches please!

     

     

    I confirm the point-out from @faberdonax with some screenshots, in the second Cyclopedia menu, using the Italian language, is impossible to see any text string:

     

    post-49832-0-38617800-1428487560_thumb.jpg

     

    post-49832-0-45000600-1428487570_thumb.jpg

     

    EDIT: found this thread, could be useful to put here a link to it. :)

     

    https://forums.obsidian.net/topic/75502-bug-cyclopedia-tips-entries-are-all-missing-in-italian-localization/

    • Like 1
  6. I'm fine with both options, but if you should choose to delay the whole expedition I think it would be better, as you can save the money for better use (like more game developement or such).
    Personally I really prefer to have a good 1.0 build game disc and if the other physical stuff will ship in delay with the disc I'm not gonna cry: I'm a patient man and I take pleasure from perfection. ;):thumbsup:

  7. This might shock you, but a 6-person party sneaking together will have a harder time staying undetected than a single person attempting the same. The way the stealth circles work is a reflection of that.

     

     

    Ok, but as you're saying it, if you select only one party member, the Stealth Circle should reflecting his/her individual ability, a thing that looks like it doesn't apply, looking at mutonizer videos.

    Am I wrong?

    • Like 1
  8. [Description of the issue]

     

    Interaction cursor (pick up loot cursor?) is shown in places where there's no interaction in Dyrford Village map and in Mill interior map.

     

    [DETAILED list of steps to reproduce the issue AND what to look for]

     

    -Start a game;

    -Look to the attached screenshots;

    -Point the cursor in the same places you'll see in the screenshots;

    -Try to interact when the cursor changes;

    -Notice how no interaction is possible.

     

    [Expected behaviour]

     

    Something should happens when clicking in these places, or the cursor shouldn't change while hovering on these specific points.

     

    [Other remarks / Comments]

     

    I'm not so sure that this is a bug, probably as some features are missing, something has yet to be implemented it these specific places, but I don't know.

     

    [Files]

     

     

    https://www.dropbox.com/s/wx0loej53lsh7xq/2014-09-07_00003.jpg?dl=0

     

    https://www.dropbox.com/s/ylh5ywdj6v9bjdt/2014-09-07_00004.jpg?dl=0

     

    https://www.dropbox.com/s/luivub951bkf9pj/2014-09-07_00005.jpg?dl=0

  9. [Description of the issue]

     

    Corpses appearing just after loading game with the "Continue" option, the game is paused and a certain number of corpses (can't recognise who they were: maybe my old party? I recall my previous game party having these armors) lies near the starting location. After unpausing the game, the corpses disappear.

     

    [DETAILED list of steps to reproduce the issue AND what to look for]

     

    -Start a game;

    -Save;

    -Exit the game to windows;

    -Start PoE and select "Continue"

    -Notice the corpses near the party;

    -Unpause the game;

    -Notice the corpses disappearing.

     

    [Expected behaviour]

     

    No corpses should appear while continue a saved game.

     

    [Other remarks / Comments]

     

    I haven't tried to "Load" instead of "Continue" so I can't tell if the same thing will happens while doing so.

    I'll attach my current character and my previous character saves to let you see if it is related (see [Description] )

     

    [Files]

     

    Before unpausing:

     

    https://www.dropbox.com/s/xrj7i2254gn9ymu/2014-09-07_00001.jpg?dl=0

     

    After unpausing:

     

    https://www.dropbox.com/s/erduyxgl9nv5ccy/2014-09-07_00002.jpg?dl=0

     

    Savegames:

     

    https://www.dropbox.com/s/8upki7rz60pu3hl/Pillars%20of%20Eternity.7z?dl=0

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