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Razorgirl

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About Razorgirl

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    plate spinner, picture taker, party thrower

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  1. I replied in the other thread i found for this, it is caused by equipping the belt Ngati's Girdle. Taking it off gets rid of the sound. See here: https://forums.obsidian.net/topic/98906-annoying-smashing-sound-that-repeats/
  2. I figured out what is causing this. The unique belt, Ngati's Girdle, makes that crashing sound when equipped, and as long as it's equipped on a character it continually makes that crashing sound even out of combat. Taking it off seems to get rid of the sound completely. I was worried it was connected to saving, but it was just because right after i got Maia in the palace I went to equip everyone and put the belt on, causing the sound in all subsequent loads. Hopefully it's fixed, the belt is perfect for Tekehu!
  3. I have this too! Makes the game basically unplayable. It started for me when i saved indoors at the palace in Nekataka, then reloaded that save. Reloading from before entering the palace fixes it but anytime i save indoors and reload now i get this repeated crashing sound permanently. Hope a fix is coming soon, I love the game.
  4. So, I first noticed this after saving inside the palace in Nekataka for the first time. Every time I would reload a save from that point, random "crashing" or explosion sound effects would play intermittently, usually coming from offscreen, and particularly when talking to an npc. I eventually got so fed up with it ruining the excellent storytelling and voice acting that I reloaded from before the palace and played through the entire building without reloading, but again, once I reached the Gullet and quicksaved, then reloaded, there is this intermittent crashing/explosion sound which doesn't go away, it's not related to a particular map, as it's followed me all over the Gullet and Serpent's Nest. This bug seems to be caused by saving indoors? I'm not sure what exactly triggers it, but it seems that anytime I save in a building and then reload, i'm stuck with this awful constant crashing sound. Help would be appreciated.
  5. Yeah but using the console results in loss of achievements I believe Ohhh...another thing I didn't notice cause I didn't care about. >.> I guess that's a conundrum for some hardcore peeps then. May have to wait for mods if you want fully 100% customizable story companions.
  6. On the topic of the thread: I personally couldn't care less about min/maxing or optimizing characters as long as combat isn't a slog or so easy it's completely boring, but I'll be real: I'm here for the companions. The less generic and template-y and more fun and unique they are the better. I wish companions could each have 100% unique skillsets with their own mechanics and animations distinct from those available to the PC. I'm very excited that at least they are getting unique heads this time not generated by the char creator (no more crazy eyebrows Aloth please). That said, I get people wanting to both be able to fully customize characters to their heart's content and also have the story and depth that they bring to the experience. But this is what console commands are for! The console commands for PoE were so good, I could add any skill to any companion and edit all their attributes any way I wanted. I ended up buffing Itumaak because I loved having him and Sagani in my party but he dropped dead instantly in every encounter in the White Marches and the sad little heal she had barely did anything. If PoE 2 comes out with no console or no way to tweak companions, then yes, I get why people would be annoyed.
  7. I've been trying to slog my way through BG:EE and wow are the characters awful compared to how fascinating and well-developed they are in BG2. Truly one of the greatest sequels ever, improves on the first in every way, and really stands on its own. I'm excited at the prospect of Pillars 2 being the same kind of jump in narrative and character complexity and open environments.
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