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Aarionn

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Posts posted by Aarionn

  1. Well I will just post following here about how I feel about this matter (because some of the posters feel like they are assuming every backer shares their opinion):

     

    - I do not feel badly treated by Obsidian for not getting early access that was not promised in the kickstarter campaign.

    - I do not feel that Obsidian owns me anything but the great game they promised. I hope it will be all that I dreamed of. I will know tomorrow already.

    - I do not feel bad because press and streamers got copies earlier. That is business decision and it is in function of getting best possible sales.

    • Like 5
  2.  

    LordCrash, part of the problem is that if we received the game earlier, before the day 1 patch was ready (and it inevitably ended up on torrent sites shortly thereafter), that'd be the unpatched, buggier, and less polished game out there that everyone was drawing their conclusions from - it'd potentially be less well received than the patched version, and thus could lead to lower sales.

     

    The review copy sent to media is already on torrent sites - so that's a false statement.

     

     

    I think you are wrong about reviewers version on torrents, but I think it should not be discussed on forums here.

    • Like 1
  3.  

    Apparently every fruitful discussion is indeed lost here since you don't even want to discuss anything and since you don't listen or answer to other people's arguments, you just want to accuse me (or others) of something. Goodbye.

     

     

     

    I am not accusing you or others of anything. 

     

    One thing I cannot understand is that you are propagating a "word of mouth" as the best marketing tool and at the same time you are whining here on forums that you didn't get something you were not entitled to in the first place, and by whining and criticizing the Obsidian you are for sure sending confusing/bad picture about the Obsidian as a responsible company. That is also affecting perception of the game.

    • Like 1
  4.  

     

     

    Wow, this thread... many people who do not understand press, PR, capitalism, or probably a lot more.

     

    Why in the WORLD would Obsidian put the backers before the press at this point. The backers wont be sales. The press will reach them.

     

    Why would we, as backers, even WANT to be priviledged like that. Do we not want the game to be a success? To sell massive amounts of copies? Did we just back just to get this game knowing it's a one-shot amongs AAA-RPG's? Or did we back so more of these types of games could be made after PoE for us.

     

    If the second, which includes my backing, why would we want sales to stagnate? I definitely wouldn't want that. I want as many copies sold as possible. If press before us grants that, so be it. It's a small price to pay to get more of these types of games in the future rather than people saying 'I knew nobody would want those games anymore these days - just look at the sales figure'

     

    Is that a hard concept to grasp? Do you really, REALLY, want to put yourself ahead just to put the future of RPG's like this at risk? REALLY?

     

    Your base assumption is imho incorrect that nowadays press is the most important marketing channel for games of that kind. I'd say for PC exclusive games of some niche appeal word of mouth from enthusiastic fans is an even more powerful marketing tool. That's why streamers on youtube get more and more important as well.

     

    I don't see how giving copies to backers earlier should result in lower sales. You might elaborate on that?

     

    But you just missed the point and your whole rant is useless anyway because nobody here criticizes Obsidian for giving out review copies to the press before release. We criticize them for not giving out game copies to backers at the same time.

     

     

    Well because game is DRM free if backers would get copies, let's say 3 days before launch, the torrent with the game would be out in less than a 10 minutes and than people would pirate it for 3 days before launch. That would hurt Obsidian sales on so many levels!

     

    And furthermore, do you consider yourself that important and entitled that the company owns you something because you backed their development? Excuse me, but I think we own more to Obsidian than they to us, as there is no other studio or people who could pull something like this, and who would put everything on risk to make a game that no one seems to want (I mean publishers and nowadays gamers). I pledged $290 and I do not know anyone else in whole world who could for that money get me a game like this!

     

    Be happy that we were allowed to play a part in something great and something no one believed that can happened again - to get real spiritual successor to our beloved IE games!

     

     

    I doubt the significance of the torrent argument. People who want to pirate the game will so anyway. It's not like just because a torrent isn't available two weeks before release would lead to buy the game. You could even counter the whole argument by looking at the torrent as a free demo. There are still quite a few people who pirate games to evaluate whether they want to buy the game for full price or not. So maybe it would have even fueled sales (just talking about effects here, not about torrents being right or something, ok).

     

    And my argument wasn't about myself, but about the effectiveness of marketing. I think releasing the game earlier to backers would have been a win-win situation for everyone. Backers would have been happy because they feel a bit special and respected and Obsidian would have been happy because everyone in the core audience was talking about the game on social networks and game communities like Steam. Not even mentioning a whole lot of probably very positive Steam user reviews already available at launch which is the best argument for quite some people I know to actually buy a game. I say it again, word of mouth is the best marketing channel for a game like Pillars of Eternity, imho more important than traditional reviews. People nowadays - especially on PC - trust their friends and user reviews more than those of traditional media.

     

     

    Well I cannot argue with you obviously you have your opinion and cant/don't want to accept another one.

     

    IMHO one lost sale of the game because someone impatient would download torrent and than later decide for whatever reason not to buy the game is a loss.

     

    As Obsidian never said that backers will get game before others, I do not see the reason discussing this topic at all...

     

    And furthermore I would suggest Obsidian for the next kickstarter (I hope that they will make it whether they got enough funds or not because I like to be a part of something like it) that they separately state in CAPITAL LETTERS that:

     

    "Backers will NOT get game before official release. Please do not pledge if you cannot accept this. Thank you very much."

  5.  

    Wow, this thread... many people who do not understand press, PR, capitalism, or probably a lot more.

     

    Why in the WORLD would Obsidian put the backers before the press at this point. The backers wont be sales. The press will reach them.

     

    Why would we, as backers, even WANT to be priviledged like that. Do we not want the game to be a success? To sell massive amounts of copies? Did we just back just to get this game knowing it's a one-shot amongs AAA-RPG's? Or did we back so more of these types of games could be made after PoE for us.

     

    If the second, which includes my backing, why would we want sales to stagnate? I definitely wouldn't want that. I want as many copies sold as possible. If press before us grants that, so be it. It's a small price to pay to get more of these types of games in the future rather than people saying 'I knew nobody would want those games anymore these days - just look at the sales figure'

     

    Is that a hard concept to grasp? Do you really, REALLY, want to put yourself ahead just to put the future of RPG's like this at risk? REALLY?

     

    Your base assumption is imho incorrect that nowadays press is the most important marketing channel for games of that kind. I'd say for PC exclusive games of some niche appeal word of mouth from enthusiastic fans is an even more powerful marketing tool. That's why streamers on youtube get more and more important as well.

     

    I don't see how giving copies to backers earlier should result in lower sales. You might elaborate on that?

     

    But you just missed the point and your whole rant is useless anyway because nobody here criticizes Obsidian for giving out review copies to the press before release. We criticize them for not giving out game copies to backers at the same time.

     

     

    Well because game is DRM free if backers would get copies, let's say 3 days before launch, the torrent with the game would be out in less than a 10 minutes and than people would pirate it for 3 days before launch. That would hurt Obsidian sales on so many levels!

     

    And furthermore, do you consider yourself that important and entitled that the company owns you something because you backed their development? Excuse me, but I think we own more to Obsidian than they to us, as there is no other studio or people who could pull something like this, and who would put everything on risk to make a game that no one seems to want (I mean publishers and nowadays gamers). I pledged $290 and I do not know anyone else in whole world who could for that money get me a game like this!

     

    Be happy that we were allowed to play a part in something great and something no one believed that can happene again - to get real spiritual successor to our beloved IE games!

    • Like 3
  6. Thank you Obsidian for making this game and allowing us to be a part of it! We would probably never again have a game like Baldur's Gate or Icewind Dale if there were not you who had knowledge and courage to go into this project. 

     

    I hope you will have a great success and earn tons of money and give us proper expansion :) and also PoE II and III and..... :)

     

    Do not be afraid to go to o another kickstarter. And please even if you have enough money make kickstarter so we can back it up and be part of it!

     

    I also hope for the toolset in the future so community could make new modules like for Neverwinter Nights. This would ensure the god-like level for this game and would extend its time-span for a looooonnngggg time :)

     

     

    Thank you again!

    Best,

    AA

  7. I am so happy for you guys! I am so amazed through what you have been through and still managed to come out victorious! This 2 videos are great to show how people that are hard working,talented, and experienced can still get into troubles ,but through the courage, will and determination can achieve amazing things!

     

    I hope you make great success with this game. I hope you all stay together for many years making  games that You want. I hope you make many kickstarter campaigns, not because of funding (because I hope your games sales will see you that you have money for future projects), but to allow us, old school gamers,  to again be a part of something great, something that means so much to us!

     

    Best,

    aa

    • Like 1
  8. I can hardly wait (like anyone else) to get my hands on this game. I hope it arrives here in Germany before Thursday :) Not sure how they managed to get signed CE for EU customers so fast. WL2 couldn't do it.

     

    Anyhow, I didn't read anything! about this game. Just a few interviews from JS. So I will have to read manual in order to know how to build characters. Long wait, but finally it is here! 

  9. Thank you Josh and all in Obsidian for making great games and having guts to go into this project. I hope others will recognize your work and that PoE will make great sales and what is even more important, will be played and refereed to 15 years from now and more!

     

    I wish you all the best and many more great RPGs for you to make and for us to play :)

     

    Best,

    Aa

  10.  

    I am an international backer. Please DO NOT send the items in two separate shipments.

     

    Whatever value you declare for the package, I will pay close to 100% taxes upon. If you send it in two parts, I get to pay taxes twice. So please, just don't.

     

    Both items will take at least a month to get here, and then be held in a customs facility, so in my case all these ideas about sending stuff early are irrelevant (I appreciate the thought, and I can see how it can be cool for others - but PLEASE do not send me two packages).

     

    I would also be interested in knowing what value would be declared for the packages. I am hoping it is the actual "product value", not the value spent on Kickstarter. This is very important for me to know, since the difference could be several hundred dollars in taxes.

    Thank-you. Since my two posts before were in review for a while before accepted, when they were approved (cheers, by the way!) they were 'posted' in-place at the time they were made. Meaning, a lot of people didn't get to see my point.

    PLEASE address this issue, Obsidian. Marking it as a gift doesn't always work and is technically a false declaration. Customs (in the UK at least) can ignore it if they wish,

     

    I think they will have it make as inXile did for Wasteland 2. They shipped items for international buyers from Europe. So in my case (Germany) it was great as it didn't go through customs and I didn't have to pay additional taxes to my pledge.  I hope they will make same thing as inXile.

    • Like 2
  11. I really do not care if I get my physical rewards one or two months after the game release. I will get it and I do not really see the problem here. 

     

    I think all backers that pledged high amounts for physical rewards had a main goal of supplying Obsidian with enough funds to be able to make 2nd coming of BG/IWD experience. 

     

    I think Obsidian should do whatever is possible to secure as high as possible initial sales, and if they communicate their acts to backers it will all be OK, as we backers for sure want Obsidian to have great success with POE and to make great expansion for it and further to make other awesome cRPG games.

     

    Best,

    Aa

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