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Autodaf

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  1. I expect that Eternity will be story driven RPG, as any good RPG should be, so in general I don't expect there will be replayability, in a sense of a new content. I could play the game again, but it would be because of the story, I experienced first time. As I read a good book multiple times, I would like to play the game multiple times. I'm not saying that it must be linear or anything like this. I want different ends, different paths throughout the game so I have freedom of choice. But when I play games like this again there is very little deviation from my last play. So that it from my side. In general the only replayability in story driven RPG I can see is in that freedom of choice and following consequences to the world itself. I think random generated content on big scale hampers the story (I don't mean random loot or encounters, but rather random dungeons, towns whatever).

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