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lemonrev

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Posts posted by lemonrev

  1. Go back to DS and DSII. I thoroughly enjoyed DSII. DSIII had so many things wrong.

    Go back to the drawing board and play DS and DSII, the magic is there, then make DSIV.

     

    I have to agree with the above post.

     

    Go back to Ds1 and 2 and make 3 Feel like it should and not just a slasher for the sake of it.

     

    Maybe less scripting of enemy types, I like open world and i also like close world but things need to be done well.

     

    If this ever happens make the name well worth it DS3 Killed the name so far. So go back and fix it, and then move on to a new game.

  2. For me i just played, things i noticed

     

    in the char development area of the game you can level up your 6 pices of abilitys,oh no... You can click on next and do what you want then....

     

    Once pressed on the done button after finnishing your selection.

     

    You go back to the Char development part and re do it all again but this time all the previous additions to the char are already there and wow another 6 points to spend ?.

     

     

    To the east of town theres like bugs like hell on fire cause theres too many of them..

     

    I have tryed the appoch of going at them one on group so 1 enemy would get attacked by all party members making the game pause for every action..

     

    I have found that even with the dialog box telling me exactly what just happend if i where to look over my char's and try and find out if they have moved or not would be next to impossible so i would just have to unpause the game till i thought they had moved then make them all make the move i wanted them to make and try and surivive and fail.

     

    The other thing i dont really get is why you would have a char a level 3 with level 1 spells ?. I understand that level 1 spells still have a refrence point as the char still has these spells but once you have all levels spells on one char it becomes somewhat difficult to tell which spell to use when.

     

    Do level 1 spells do as much dammage as level 3 spells ?

     

    Do level 3 spells cancel like level one spells after use ?.

     

    Are the bugs just ment to stop you from moving foward east of town over the bridge ? because the game isnt finnished ?.

     

    Everything seems much quicker but still needs a little bit more speed when the game first loads up, You get the starting cursor and a black screen before the intro screen.

     

    So i would like there to be some more information possibly to tell you if your char's have had a move done in battle once its begun.

  3. I would like to ask if there will be posted a patch list and upcomming patch notes to the fourm so people can look stuff over and get better at understanding that things are being worked on ?.

     

    I know its only been say a day or so but i have only just activated my account and downloading very slowly. But i dont hear of a quick patch or anything like that as of yet.

     

    Just saying the more feedback the fourms get the better players can understand where the dev's are on the game as well as what is being worked on.

     

    Thanks.

  4. I havent bothered to read the rest of what others are saying, I did want to say that the poll is a little limited in what your actually asking, But i did say i would like to vote on new or content, regardless what it might be but i also think that wilderness however nice, can become somewhat a choore if your just trying to get from one spot to the next, I like depth.

     

    Almost like d1 and d2, with dungions surounding an area or something to split the monotany when your in a barren place.

     

    Anyways thats my thoughts good luck on the poll.

  5. hey, i dont really read whats going on but that newest kickstarter email that was sent out about this just wow.

     

    Depending on how you get the castle i think all depends on how much of say a leader and controler over your land.

     

    I would like to see a system also where you can go out and like kill all the bad mobs from around your land and pick up good people who either fear you or just want to follow you and i dont mean companions, I mean something like the people who pay taxes and stuff so you help clear the lands before you enter sometype of status so you earn the right to the castle. Then you can add to the castle as well as upgrade the rugged and warn down castle to better inprove it.

     

    The castle Could also become The common place for law As you say you have a Prison Section which as we all know is normally down below the castle but why not do modern day style stuff and if you get to a over crowed prison you could build one off your present castle to take care of prisoners and the like to help either your empire or your fighting squads and say make the bad guys into good people by helping make weapons ?.

     

    If your going to put us the player in a in - out context castle controler i think you need to consider if you have to be at the castle to look over and upgrade it while you are there or even while you are out of your castle.

     

    Also the warning system of a incomming battle Im wondering if that system will take a system of if you know your enemy first so you know that like in old times where your enemy is up to a point and then if your enemy looks like he / she is pepareing for battle by building defences around there area then you could choose to either go out and defeat them or build up your own and rally the people to join the army so that they can help battle the enemy if he is well known to be a real bad ass ?.

     

    so a lot to think about i belive can go into this. but appart from knowing all of or abour your castle if your castle is destroyed is that game over ?. OR is that where you get pushed back to a position where you have to regain control ie fight hords or if not hords but boss like creatures to overcome the beseiged castle ?.

     

    This sounds like a interesting concept and i think will get a hell of a lot of play out a game that spits out random events that you can choose to be bad or good at soemthing anytime you wish :p.

  6. I like the topic of the post, and seeing this type of thing brings more promis to games of these type of games.

     

    Appart from all of this theres two others talking about kickstarter projects look if you want take it to some where else and make your own posts on your jagged aliance game it has no relivance here.

     

    Darren thanks for the brief post, would like to see more of the figures and the process they go though visually :).

  7. second thread since signing up this afternoon.

     

    Ok this is my own thoughts about this.

     

    I have played lots of xp based games including syrim and mirrowind and even a small amount of icewindale, I for one hate games that just chat far too much you want a game that talks of dialog have it in speach so we can hear it and just sit back instead of trying to read the damm'ed thing on screen or even better just make this an adventure style game.

     

    The newest game i have also been playing around with is path of exile, really good game, now it even gives you xp but you can only spend it on attributs and whatnot, now i say take xp completely away scrap it.....

     

    You get a quest to go kill X you kill X you get X item for killing that monster your char now has a better weapon and can do more damage has the char' earned his keep yes. I say for story quests make it so that if you get any XP do it on the basis of say when you have completed X quests in the main story you get the ability to say do the char stat thing and make the char however the hell you wish to make them mage / viking or whatnot...

     

    Also if you go off to grind for more loot / xp you dont get it / NONE.... so your then not given any reward for going off killilng other monsters no matter how many times you go after them. Also this would cut down on the amount of X crap being delt with in game.

     

    As for the health and staminor approch i have seen some games try and do this but have at least allowed the hero to gain say 1 bit of stamior back so they can run / walk back to camp and rest.

     

    I think it would make the game even more frustrating to a lot of people including my self to just kill off whoever gets killed so you kill a party member you cant get any more missions based on if you keept them alive.... But if you want a game thats going to last and have a little bit more trouble for the char to say go out and explore then go right ahead just dont kill them off completely.

     

    Another thing i wanted to say is that If you allow stat building then you get char's like my self who like to be tanks in games like these and build up stats to show that if you get hit that staminor will regenerate quickly enough to surfice killing the health part of this game redundant at a certain point because the char has the ablilty to just keep his / her stats above what the monsters can deal and re gen it back and then go back to fighting, I would hate it yes for me personally because i hate running from an enemy but if i can run from something that i have say hurt and know when i return it hasnt recoved that last health and gotten back to his / her / type mob back to full health then i know i can kill it and it would give me a worthy thing to try and attack and run. Even though i hate playing the pansy in games like this that would be the outcome of doing something like this.

     

    I know this game wants to try something new and something drastic for the player but you either have to keep the player alive or make it so they can survive long enough to think if they died completely then they would go back and try another course of action.

     

    Btw saved games / loading them. I have seen systems where if you do that in certain games they keep whatever was last done in game so if you killed off an npc just to see what would happen and you loaded up your game it would still have the npc dead. I think that would also stop people from trying to cheat there way though the game.

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