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Providence

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Everything posted by Providence

  1. But I AGREEZ with you and Obsidian. Pls don't forbit it. NO kill xp, neveR, it's dangerous! And degenerative. And will attack you through the screen! Though, tbh, people probably thought they'd hurt Obsidian developers' feelings if they voted "against" their/our perfect xp system idea (no xp for KILLZ, no sir!). Doesn't matter - they still voted FOR and that's all that matters!
  2. Because they can't do their job if people have an opinion and disagree with a specific design feature. How... logical.
  3. hahaha I remember I thought it was so lame I voted "NO" just joking, I bet a lot of people who voted no thought the same. If we were actually able to check who voted for what we'd probably see quite a few "it can be done right" opinion swappers.
  4. There won't be rounds, you could have learned that by now. "Most damage taken in combat would Endurance*, which is relatively easy to restore (through abilities and magic) and regenerates rapidly on its own, both in and out of combat." *now stamina http://www.formspring.me/JESawyer I mean, if rapidly isn't at least 5% per second then I think he's heavily misusing the word. That's a mighty big assumption. The worst assumption is that rapid means 3/5th the DPS of an Ogre. Oh yeah, I'm probably assuming way too much when saying that rapid regeneration could mean that you replenish your stamina in 20 seconds if you're not taking any damage. Pretty much. Your also making a massive assumption about how much damage an Ogre might do. It might be possible that an Ogre, which might be 4x stronger than your PC, could easily drop you to 10% of your stamina; or knock you out completely if you're not armed with full plate and a shield. Yeah, yeah, I'm sure combat will be at least as balanced as Arnanum's combat was... How stupid of me, this must make your made up numbers so much better than my made up numbers... I haven't made up anything. I reported a quote about automatic rapid regeneration of stamina in combat. And when I read the word "rapid", well... I read "rapid" and not "at a snail's pace". http://www.thefreedictionary.com/rapid Making a dismissive post about an unrelated game doesn't change the facts that your assumptions follow a narrative that frames your fear of the unknown. Like I told Gatt9, go play Darklands, educate your self on the system that is influential to the Project leader (and likely to others at Obsidian as well), and then comment on whether combat with such a mechanic is too easy or whatever other point you're trying to make. Open a dictionary, which will be of more use to you than playing Darklands.
  5. Since you're probably not competent enough to find it on your own and would rather sneak past it, here it is: http://forums.obsidian.net/topic/60533-experience-for-killing-enemies/ "Would you like experience to be rewarded for killing enemies?" (285 member(s) have cast votes) Yes (96 votes [33.68%]) Yes, but only a small amount to favour other aspects of the game than combat (86 votes [30.18%]) Yes, but only for big fights like boss battles (25 votes [8.77%]) Yes, so long as the number of enemies in the game is fixed thereby fixing total combat experience (12 votes [4.21%]) . . . No = (66 votes [23.16%]) OH! That crowd was not so HardKOre like the ME2 quest-xp-only crowd. (printscreen'd)
  6. There won't be rounds, you could have learned that by now. "Most damage taken in combat would Endurance*, which is relatively easy to restore (through abilities and magic) and regenerates rapidly on its own, both in and out of combat." *now stamina http://www.formspring.me/JESawyer I mean, if rapidly isn't at least 5% per second then I think he's heavily misusing the word. That's a mighty big assumption. The worst assumption is that rapid means 3/5th the DPS of an Ogre. Oh yeah, I'm probably assuming way too much when saying that rapid regeneration could mean that you replenish your stamina in 20 seconds if you're not taking any damage. Pretty much. Your also making a massive assumption about how much damage an Ogre might do. It might be possible that an Ogre, which might be 4x stronger than your PC, could easily drop you to 10% of your stamina; or knock you out completely if you're not armed with full plate and a shield. Yeah, yeah, I'm sure combat will be at least as balanced as Arnanum's combat was... How stupid of me, this must make your made up numbers so much better than my made up numbers... I haven't made up anything. I reported a quote about automatic rapid regeneration of stamina in combat. And when I read the word "rapid", well... I read "rapid" and not "at a snail's pace". http://www.thefreedictionary.com/rapid
  7. There actually was a poll about it. The results were vastly different.
  8. There won't be rounds, you could have learned that by now. "Most damage taken in combat would Endurance*, which is relatively easy to restore (through abilities and magic) and regenerates rapidly on its own, both in and out of combat." *now stamina http://www.formspring.me/JESawyer I mean, if rapidly isn't at least 5% per second then I think he's heavily misusing the word. That's a mighty big assumption. The worst assumption is that rapid means 3/5th the DPS of an Ogre. Oh yeah, I'm probably assuming way too much when saying that rapid regeneration could mean that you replenish your stamina in 20 seconds if you're not taking any damage.
  9. I agree bro, there's no better incentive to explore areas full of monsters that want to kill you than awarding no xp for killing them. Man, I cant wait to go through a cave full of monsters and almost kill all my party for no reason at all But it's all for RP and it's all about different ways of going through the cave.. You can sneak through it.. go through walls, walk upside down on the ceiling etc. You can even find a rusty sword. How is that not enough of an incentive for you!!? Don't make me come and spank you!
  10. I agree bro, there's no better incentive to explore areas full of monsters that want to kill you than awarding no xp for killing them.
  11. "Most damage taken in combat would Endurance*, which is relatively easy to restore (through abilities and magic) and regenerates rapidly on its own, both in and out of combat." *now stamina http://www.formspring.me/JESawyer I mean, if rapidly isn't at least 5% per second then I think he's heavily misusing the word.
  12. So I'll help you with an example so you can more easily grasp the issues. Ieo is a priest with 40 stamina and 40 health. The ogre hits him in the head repeatedly every 3 seconds for 10 stamina and 2 health damage. Stamina quickly regenerates, let's say something like 2 points per second (not counting stamina-replenishing abilities). In 3 seconds Ieo would regenerate 6 stamina, so he'd lose only 4 stamina every 3 seconds IF the ogre hits him every time, which is not likely. It would take a whole lot of time for him to reach 0 stamina or hp. He could run away from the encounter to chill a bit and regain stamina and then return to the fight. Health is not a huge tactical issue as it gets damaged much slower (Sawayer's example: 25:5, 20:4, 5:1).
  13. ME2 DOS QUEST/OBJECTIVE based XP only? Liek this game, Eternity? For realz? I thought.. I thought.. it's the codex way to do XP. Never mind.
  14. Because we all know that anything the devs make will be completely boring, unintuitive and unbalanced, right? Wait, why did anyone even support this Kickstarter? Yeah, Obisidan is known for making great role-playing combat systems. How do we dare to question, HOW? I don't know, 65 000 is not a small number, but big games sell millions of copies. We shall see. And this health bar (that receives the vast majority of damage) regenerates on its own even during combat. If that's not enough, we have warriors spamming adrenaline rushes to replenish their stamina, paladins inducing stamina regeneration for all companions and priests doing all of this, but on steroids, for the entire party. Hysterical hyperbole with no interpretive basis. Where you people are getting this stuff... must be a hard smoke. It's ironic that you talk about hysteria. If you were able to read, you'd read some informations that have been presented regarding this system before commenting with such an impetus and ignorance. -Stamina regenerates on its own even in combat. -Warriors can self heal stamina. -Paladins can replenish stamina of party members and so can Priests and/or Wizards. So where does the "spamming" and "steroids" come in? You're claiming that devs have said all of those things can be spammed ad infinitum in a battle to heal a party to full, as a standard. Dear, if rapid auto-regeneration of stamina during combat (the thing that will absorb the vast majority of damage) doesn't ring an "issue bell" in your head, a thorough examination of it is in order.
  15. YES, xp kills are for MMOs and Mass Effect and evil stuff that no self-respecting role-player should cherish!! I want to get the same xp sneaking and bribing through the entire game as the guy who defeats things! Also, why would they want to get XP for actually engaging in combat and killing stuff... it's not like they can then improve combat skillz on level up, LOL. Tactical combat encounters? Who cares. If some wish to engage in tactical encounters and use TaKTiks to defeat foes.. so be it. But don't you dare to ask to be rewarded with xp for killing, mmkey? It's dirty and IMBA (how will you BALANZ??) and you can grind because PE will be a grindable MMO liek Warcraft... oh, wait, sorry, maybe it won't be.. but regardless - NO XP FOR KILLZ! It's evil and it hurts you and your familiy (and friends possibly).
  16. And this health bar (that receives the vast majority of damage) regenerates on its own even during combat. If that's not enough, we have warriors spamming adrenaline rushes to replenish their stamina, paladins inducing stamina regeneration for all companions and priests doing all of this, but on steroids, for the entire party. Hysterical hyperbole with no interpretive basis. Where you people are getting this stuff... must be a hard smoke. It's ironic that you talk about hysteria. If you were able to read, you'd read some informations that have been presented regarding this system before commenting with such an impetus and ignorance. -Stamina regenerates on its own even in combat. -Warriors can self heal stamina. -Paladins can replenish stamina of party members and so can Priests and/or Wizards.
  17. Reading's not a problem. It's a very simple system. Health A and Health B. Just because they call one health bar "Stamina" doesn't make it functionally something different. The "Stamina" bar performs the same function as a Health bar, just because there's a backup Health bar doesn't make the first one anything different. At some stage, why even bother having either bar, just remove them both since we're going to remove inconviences. If clicking a rest button is so inconvient that we'll design it out, why not take the next logical step and design out Health entirely, because it's inconvient to have someone fall unconcious. We don't really need to wait and see how this works out, there's really no mystery here. It's a regenerating health bar called "Stamina". And yet, you still aren't reading. Both bars run simultaneously. Both bars take damage simultaneously. You can have full stamina and still be a stubbed toe away from dying. One bar takes negligible amounts of damage compared to the other. The other takes the rest (of the damage) and regenerates rapidly. Fun and intuitive system... Sure, you can die, after getting pummeled by 10 angry ogres 20 times.
  18. And this health bar (that receives the vast majority of damage) regenerates on its own even during combat. If that's not enough, we have warriors spamming adrenaline rushes to replenish their stamina, paladins inducing stamina regeneration for all companions and priests doing all of this, but on steroids, for the entire party.
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