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deamon451

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Posts posted by deamon451

  1. To be fair to Obsidian, they may only be able to give out the coupon for Paradox's store due to some sort of legal agreement for the publishing of Tyranny.  That being said, Paradox forcing us to Steam considering that the game is also being distributed on GoG is just silly.  Since I'm in no rush, I'll just wait for Tyranny to go on sale in a couple of years then pick it up.

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  2. Look folks, Obsidian said they could make this game for $1.1M. A game in the spirit of the old IE engine games. Considering that they have now much more than that means there are a fair number of believers that the $1.1M budget was enough and that more funds would be a better game. If P:E fails to meet the expectations of the KS backers and the RPG market in general then they have no one to blame but themselves. Obsidian's track record is not the greatest. They have a reputation of releasing buggy, incomplete games. Probably undeserved based on all the stories about the various publishers I've heard. The bottom line, though, is that if Obsidian fails they will bear all the blame and kill all the goodwill they have with the cRPG community (see Bioware post-EA purchase). As such, they have motivation and incentive not to fail. And unlike with other developers, we have insight into P:E's production and can help make sure that the $4M we have collectively invested IS enough.

  3. As for other developers, I think Telltale has been doing great things with The Walking Dead series with regards to choice. As my friends and I have been playing through each chapter, we've been arguing about the choices we made long after we've finished the game - "Oh my god, you left her there?!" "Why would you do that?". Because the game doesn't tell you that an option is good or bad, and you know there is no "correct" decision, the player is the only one able to decide what is right or wrong in their eyes, making the overall story that much more emotionally significant. While I obviously don't think having the constant stream of no-win choices like The Walking Dead is the right direction for Project Eternity, these are more the kinds of "moral choices" I want in RPGs.

     

    I kind of fell off the Telltale wagon after the QTE that was Jurassic Park. Maybe I'll give Walking Dead a chance (still waiting for more Sam & Max).

  4. The original version was that using eezo technology and, I think, biotic powers, as byproduct, dark matter/energy was being created.

    In each cycle, the more the various dominant races of the galaxy spread and grew, the more dark matter/energy was being created. Too much of this stuff would, for example, cause a star to age much sooner than expected (ME2 Tali recruit mission). And that would be quite bad actually.

    The Reaper, were the race(s?) of the first cycle and when they found this truth, decided to "evolve" and leave the galaxy (probably after purging all organic life) so that it could regenerate its equilibrium.

    But organic life would start again sooner or later and every 50000 years they purged the hell out of the galaxy like they did the first time.

     

    I wonder if there is any way of getting Drew Karpyshyn picked up by Obsidian. He might work well with Chris and George.

  5. Another important thing: plan ahead.

     

    Consider Mass Effect. The game series introduces a race, the Reapers, who are so uber-powerful that just one of them is enough to nearly fight off a whole armada of spaceships in the end of the first Mass Effect. And there are, as the ending of Mass Effect 2 shows, probably tens of thousands of them or more. Since they obviously intended to continue the story, the writers should have set to work ahead of time, thinking: 'How can we allow the player to fight and defeat an enemy so overwhelmingly superior to anything the known galaxy could possibly throw at them?'

     

    The answer they chose, incidentally, was 'we'll think of some half-assed Deus Ex Machina when the last game rolls around.' Really lazy, sloppy writing.

     

    They should have been laying the ground for the eventual solution from the first game onwards. Set the stage for the eventual victory and it becomes that much more satisfying.

     

    Plan ahead, at least when it comes to the major plot points, and foreshadow things. Its an extremely elementary writing tactic and yet so many video games do such a horrible job of it.

     

    My understanding, based on interviews with head writer after he was reassigned, was that the Reapers were actually saving sentient life as something else was going on that we only had a glimpse of in ME2. The final or near-final battle would have been to determine to either join the Reapers or to attempt to fight something that even they didn't have a solution for.

     

    Now that would have been cool to see done. Oh well, instead we'll get ME4: Look at the Pretty Rainbow of ending choices.

  6. I want a character driven story in the context of large scale, world impacting events. Best case is the character interactions lead to wonderfully written, self-contained vignettes that make some impact both on the larger goals and in the development of, say, a companion.

     

    For a model, none do this better than the mass effect series (don't talk to me about the horrid ending though), especially ME1. Never have I cared about my companions and character more than that series.

     

    Mass Effect 1 started out good (issues with the game engine, inventory, and annoying planet exploration asside) and ME2 continued with uping the stakes, fleshing out the world, adding in new characters to care about, and showing the results of some of your actions. ME3 (ending aside) started failing from the beginning because unless you had the last ME2 DLC you lost out on plot context with the Reapers (they're here and already destroyed one system and we blew up a Gate? When did this happen?), some of the major choices from ME1 like the Rachni queen were completely irrlevelent (she lives and becomes enslaved, she dies and becomes a cyborg, but has no plot impact other than enemies and a single mission), and dropped plot points from ME2 (suns burning out faster than expected? Interesting? Is there something else going on here?).

     

    Good plot: World changing events that the PC is a part of. Choices that actually have some sort of visible influence (ie The Witcher) even if minor. Characters that are well rounded with their own motivations that have an impact on the main quest, minor quests, and other characters in the party.

     

    I'll even take moral/ethical dilemmas that may even leave me with two or more "bad" choices as long as the story leading up to them is cohesive.

  7. But we should stop talking of this, since we agree that we cannot control anybody on paying his pledge.

    If we keep talking about this we will end up in being suspicious of each other.

     

    Something you're not telling us, Flufferony?

     

    We know the weremarshmallow is devious, evil, sugary, and fluffy but it is also right. We should focus our attention on those in Irvine who have spritied away our stockplied booty. We must keep viligant watch on them and make sure THEY do not betray us!!!

     

    [/soapbox]

     

    That was exhausting. Nap time.

  8.  

    Honestly one of my favorite old-school Bill Cosby skits was aaaaaaaall about that... Revenge. (Sort of like how I laughed myself silly when I went to a high school reunion and saw almost every guy that was married with kids now had all had GIRLS. Sweet sweet revenge!)

     

    I figure that karmatic circle happens to the ones that were not the nicest to girls when they were younger.

  9. When rebelling becomes "in" and "the thing that all the cool kids are doing" does that mean that being part of the system and "the man" is acually the new rebellion?

     

    Isn't that pretty much what happens with every turn of generations?

     

    The parents used to "rebel" against their parents (by rebel I mean think the things their parents do are uncool or something like that), then their kids rebel against them.

     

    Lord help me with my children then.

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