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Posts posted by Veynn
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Fighters also dont get -20% Armored Grace.
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Nice find. Out of curiosity, did Eder have that Ability before the patch or did you select it after 2.03 came out?
I already had this before the patch.
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I wonder if they're going do a Baldur's Gate where they'll let us import our characters in PoE2.
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I had to drop Azureths near end game. Base damage is low compared to Misery's End and Bleak Fang.
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they've confirmed deprive the unworthy to be bugged . It should do a will resist check ..
That's great to hear! They really need to make the ending fight harder.
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And about a dual wielding melee rogue ?
Sneak/backstab attack only income with sneak mechanics ? Or.. Cripple, knock down, flanked will count as sneak too ?
I'm thinking on take Rogue instead a 2H Dps fighter...
DW Rogues are great. The only problem about DW Rogues, and probably what most people bitch about, is the micromanagement.
With its low endurance and sneak attack mechanic, he'll need babysiiting more than the Fighter.
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Deep Wound's 3-4 damage per tick is so sad. Would it be good if they removed the reapplication thing?
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As long as you didn't ask for a boon. (getting stat bonus)
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PoE Wiki says it has Will check though.
seriously ? .. Wiki is open - not run by Obsidian - everything is on the wiki is to be taken with buckets of salt .. The game IS run by Obsidian and is still full of inconsitencies ..
Aren't there other special attacks that bypass tohit checks ? Retaliation attack is autohit .. There might be others ..
You guys just cannot get over the fact that paladins are awesome
I think it's a bug.
The youtube video you posted btw, I made that.
I tried using Deprive the Unworthy alot of times while making the video and it never missed Thaos.
NERRRRRRFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF!!!!!!!!!!!
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It must be a bug.
Thaos has very high Will save. If this is fixed then we have a problem.
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And also wizards have arcane dampener themselves. The problem is that you need to beat will save with it, which is increased by said cheat buff spells. I think overall spells like this and non hard CC debuffs should have their accuracy buffed by at least 10 to make them more attractive (they are not useless but too situational atm).
Best debuff combo I found to "breach" Thaos is Arkemyrs Dazzling Lights (-14 will vs reflex, which is much lower for him, can substitute with rotfinger gloves which are a bit cheesy) + miasma of dull mindedness (-40 will, graze is enough) + arcane dampener. Can throw a weaken effect into the mix as well. But this takes moderate time to cast. He's completely helpless vs will attacks after you land the combo though.
I've run a quick test vs tutorial wolves .. Wanted to check if zealous focus and sworn enemy would up the chance to deprive the unworty will check by 6 + 15 accuracy .. (could maybe get more from racial wood elf // fighting spirit human ) But there was NO will check displayed in combat log .. Think the talent might be AUTOHIT . Hovering over ability says it targets will .. Maybe is just bugged to autohit ..
Info card doesn't mention anything about vs will either.. It says it suspends buffs no buts no maybes .. Uber paladins
http://i.imgur.com/VIIEVbn.jpg
PoE Wiki says it has Will check though.
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If it bothers you to get "Cruelty 1", don't get the talent.
Well, Cruelty 1 *and* the machine is not destroyed. Bit of a downer on the last part. Bad enough we have to feed someone to that zombie guy on top of the tower...
For RP purposes, especially if you're playing as a goody two-shoes, I suggest not getting it. You don't want to see the ending slide for Heritage Hill lol.
As for me, I took the talent for the +1 Might. I wanted to get another +1 Might from the Blood Pool sacrifice but I couldnt lol.
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If it bothers you to get "Cruelty 1", don't get the talent.
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Maybe they will add new areas and quests. It's something you have to do before jumping to the final area.
They never really said it will be like TotSC, but an expansion with the same size (area wise) as TotSC.
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Its one xpack in two parts. I'm expecting 6 to 10 hours per part.I'm concerned about this 2 part expansion.
According to howlongtobeat.com
TotSC had almost 20 hours (completionist)
ToB had almost 40 hours (completionist)
PoE expansions better be 20-40 hours per part!
Sounds like a frigging DLC-length to me.
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I'm concerned about this 2 part expansion.
According to howlongtobeat.com
TotSC had almost 20 hours (completionist)
ToB had almost 40 hours (completionist)
PoE expansions better be 20-40 hours per part!
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Someone should make a PoE damage calculator app. I would pay for one.
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E3 is on June. Maybe we'll get a sneak peak.
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If Wael were real I think he would be enjoying this thread very much with all the questions being raised.
To further confuse things there are three gods who deal with death and each in different ways. Rymrgand’s entropic one and Berath’s cold inevitability are two. Eothas especially in the aspect of Gaun is the more positive, hopeful one and I think the one that most people of Eora favor even in Dyrwood. Life is a cycle of death and rebirth. Those who greet death with acceptance are visited by the avatar of Gaun who reaps one has been sowed during life and lights the way through death to rebirth.
Eothas is pivotal to the game but he does not exist within the game.
Here is a quote from the PoE WIKI:
Influence over the sun and stars contributes to his overall air of grandeur and importance, putting Eothas at odds with the rest of the pantheon.
Why would the Engwithans create three gods of death each different? Why would they create one god that had grandeur and possibly greater powers than the other gods and put him at odds with the other gods? The gods are split into factions. Magran hates Eothas. Why?
I'm not sure why they hate each other. Maybe because it's in their nature? Eothas is a god of rebirth, redemption, etc etc. While Magran is a goddess of fire, purification, trials, war, etc etc.
Ragequite interviews Josh Sawyer
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
JFC! I thought Obsidian's goal was to relive the olden days of Infinity Engine days, and now this? Turn-Based? WTF. They want jump into the bandwagon because of the success of DoS:EE? lol
AFAIK, people helped fund this game because of the IE games.
If Obsidian switches to Turn Based on their next PoE titles, then this is like Dragon Age Origins and Dragon Age 2 all over again. Sigh.