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Kurumi Morishita

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Posts posted by Kurumi Morishita

  1. One single Dragon can really set a tone in any fictional work (Smaug).

     

    13-14 Dragons ruins it and makes Dragons boring (Skyrim).

     

    How would the inclusion of one or two dragons (and not more) affect your experience of the game? A Full-Grown Dragon (in whatever way it is) in my opinion needs to be "Epic", Legendary and Rare. Not something you stumble upon in your first dungeon to say the least.

     

    Hormalakh brought up this, and although it isn't entirely true for a Dragon (but it could be another monster/object) I can see it being more interesting if some "Ancient Beast of Wisdom & Destruction". Who doesn't want to cook and eat a Dragon's heart and gain an insightful Dragon's Wisdom?

     

    More Dragons.

     

    True.. and esp. if it would be really some kind of unique or mythic Dragon-like creature such as a Lindworm, then I guess I could live with it, but on the other hand I've to ask.. would P:E so much worse without a Dragon.. did Baldur's Gate need a Dragon to be great? did Icewind Dale? ..

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  2. Yes.. horror shoud be one of the elements of the game, but not the main theme (I'd esp. love to see some elements from lovecraft and really atmospheric horror like in the original version (1980) of Carpenters "The Fog"). I also like battles that you can't win at a certain point of the game and you must flee for your life - but probably one should be able to defeat those encounters at a later point (if the characters are better equipped and/or at a higher level).

  3. Yes.. NO Dragons and NO Demons, too, please.. at least not the Balor/Balrog etc. types.. we've really seen enough of them.. I think, that especially a greater variety of mystical, natural or even unique creatures would be very welcomed.. for example I really loved the giant toads in TToEE or Myconid/Plant-like creatures (except Treants and Shamblers).. what about Fauns, Manticors and Centaurs for example, special "creaturized" Worms/Snails, .. or even "lovecraftian" creatures?

  4. I already wrote the following text in another topic, but it also fits in here.. so..

     

    Well, if it's about the Druid then I think there should be different "paths" (maybe a little bit like the Kits from BG2).. so that you are either a Shapeshifter focusing on the abilities/attacks, that your shapes give you, or you are some kind of caster (seer/sage) which focuses on healing, divination, control over plants, animals and the elements, etc. or a Beast Master focusing on having one or more animal/creature companion(s).

    • Like 1
  5. Well, if it's about the Druid then I think there should be different "paths" (maybe a little bit like the Kits from BG2).. so that you are either a Shapeshifter focusing on the abilities/attacks, that your shapes give you, or you are some kind of caster (seer/sage) which focuses on healing, divination, control over plants, animals and the elements, etc. or a Beast Master focusing on having one or more animal/creature companion(s).

  6. Different people have different thresholds for frustration, but satisfaction typically only comes about if the challenge required to reach a goal is sufficiently difficult.

     

    This!

     

    And I also really would love to see, that some encounters simply can't be won at certain levels and that you have to try to escape the encounter by running away.. and then come back later, when you are at a higher level (or better equipped).

  7. I'd love if they would implement something "lovecraftian" into the endless paths... mystical and moody.. maybe with lots of strange writings on walls, cults, an elder evil lurking in the deepest depths, etc. .. Well, at least no demon and no dragon, please!!! Also it would be great if that "evil" could kinda control or possess party members once in a while to prevent you from descending..

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