I just noticed that when reloading a game that was saved directly prior to a fight, the enemies health was still as low as at the end of my first try on the fight. Meaning, the enemy health went from badly injured back up over the course of a few seconds as they regenerated. It seems as if the health is not being set back when loading. This would, if used excessively, render basically any fight easy since you could kill the enemy in as many steps as required while regenerating your own party completely with every loading of the savegame. That doesn't exactly makes too much sense .
Haven't seen a thread for this error yet (at least not found it), so I thought I could mention it.