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Super_Cat

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Posts posted by Super_Cat

  1. I don't know. I hope there are other ways to make encounters challenging.

     

    Instant death makes things too random, which encourages save scumming, while if you do have protection against those spells then the encounters become really easy. I remember in BG2 that one cloak that let me kill beholders solo with Keldorn, and with death ward from a cleric and spell immunity:abjuration a mage could tank Kangaxx.

    • Like 7
  2. This is something I want, except also in reverse: in most games your character will run through town in full battle gear, wearing full plate and carrying a sword and shield without anyone even batting an eyelash. Try running around town in a bulletproof vest (where legal; people in authority "back in the day" were just concerned as we are now about the ability to prevent people from being stronger than their officers, so legality would be more of a city problem than a village problem) and see how many funny comments you get.

     

    Well in most fantasy games the world is pretty harsh and filled with bandits and hostile monsters, so of course no one would care if you are walking around fully armored. An armed traveler wouldn't be suspicious. It would only be suspicious if you were trying to pretend to be a villager dressed like that.

     

    If the chances of getting into a gunfight in real life were the same as the chances of fighting bandits and monsters on the road in a fantasy game then no one would be surprised to see people walking around in bullet proof vests.

  3. I think usually the publisher is in charge of quality assurance, so Obsidian might not be entirely at fault for past buggy releases. However since Obsidian is self publishing this time they will have to hire and pay all the QA testers themselves.

     

    Since they seem very dedicated to the success of this product so I'm sure they will take QA seriously and have a lot of post-release support. After all, with the Kickstarter funds coming from the fans, they are pretty much risking their reputation.

  4. Well there are only eight companions in this game, 5 with the PC and only 3 on the bench. It would be nice if you could switch them in and out without the benched characters falling behind, get to know them all, and use different ones for different situations.

     

    Of course we don't yet know if they will have a bench system like in NWN2 and Dragon Age, or if switching requires officially kicking someone out like in the Baldur's Gate series. Also not sure how the adventurer hall will work into this.

     

    I suppose the adventurer hall could charge you money to make a character above level one, higher levels costing more.

  5. I will experiment with it, though I'll mostly be using the NPC companions for the first playthrough.

     

    I would be neat if you could move them to your stronghold or house or something. It would also be cool if they could have a very basic personality that could be conveyed in some way, like making short comments about an area or situation, but that might be asking too much.

    • Like 1
  6. Level cap is only valuable if they plan on making a sequel you can import your character to. A BG1 level cap, for example, was important.

     

    Where the level cap becomes irritating is when you hit it with quite a bit of gameplay left to go, even when doing a fairly normal playthrough. KOTOR, I'm looking at you.

     

    Yeah if there is a hard level cap, it should be somewhat higher then you are expected to reach, so you can continue to gain levels throughout the game without hitting the level cap. Also leaves room for exansions.

  7. 8 is good. I hope you can officially recruit all of them and switch them in and out throughout the game, and get to learn all about them. I didn't really like the Baldurs Gate system where you had to choose 5 only and officially kick someone out if you wanted to try someone else.

     

    I'd prefer the Neverwinter Nights 2 party system where they would wait at the Sunken Flagon and still technically be on your team even if you can only travel with a few at a time.

    • Like 1
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