Forber
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Posts posted by Forber
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Stop 16 level we do not get?
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Stop 16 level we do not get?
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http://www.kickstarter.com/projects/obsidian/project-eternity/posts/334677 After seeing level 15, I was convinced that we need a level 16, to close the logical chain =)
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I only like numbers that are divisible by 20,000.
So hopefully they will put in at least 20,000 levels if not 40,000.
I blame it on 20,000 leagues under the sea...that book has ruined my budgeting skills.
I hope you have understood correctly =)
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Less and less, the number of Likes a day.
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With all the stretch goals, added content and stuff, specially the 14 levels (excluding Facebook). I'd be surprised if Obsidian manages to make a game within 18 months, if their primary goal was to fit in 100% of what they thought was enough (1.1M) within 18 months they got (~about) 120-130% to fit within 18 months now.
Why Facebook is important? It'll;
A, Obsidian will move up the popularity queue, Google will show their company before others (with less Facebook likes) and other search functions on the internet.
B, For future games, Obsidian will have more people/consumers (which is a resource in itself)
Overall, Facebook is important because of long term futuristic goals for Obsidian as a company. And if they get to 40k within the time-frame they have set up and we get dungeon level 16, I feel it appropriate that Obsidian would take more time. I hope that they take more time anyways, I'd say/guess we are looking at 22-24 months currently with all the content they got as of now *shrug* though I have no idea really, I just now that games usually go overdue with their release dates (only 1 month or 2 though). I wouldn't mind if it took 3 years to create P:E to be honest :D more time developing = more polished/closer to the unattainable perfection, in my book.
Well said =)
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I think an interesting take on the dungeon could involve multiple underground "societies"- each carving out an existence on multiple floors. This way floor 13, 14 and so on don't just feel like the same theme dragging on.
Another alternative would be to have several levels of the dungeon be for a range of character levels, let's say PC level 4-6, then the next area of the dungeon would be like PC levels 8-10, so that you would be expected to return on several occasions rather than beat the whole dungeon in one sitting (which could be exhausting, given how many levels it has as-is...)
I also agree that adding yet another layer to this would only draw resources away from other endeavors with minimal results. Frankly, I'd rather just let OE do their business with the tremendous amount of content we are already expecting from them.
Yes, I totally agree with the monsters in the levels. And the fact that we need to reach level 16 (I hope he is the last in the plans of developers). =)
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A couple dozen people a day, it is a nightmare = (
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I dont want any more levels to be honest, it's getting to the stage where the quality and design of the dungeon is going to suffer.
I think the 16 level will do nothing more critical. I also believe that all levels will make a good quality, all the currents so many people tried (and now even try) that they were in the game. So that the 16 levels will be just right.
Thus, we will do all the job =)
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One has only to be hoped that in the near future, we will collect the right amount.
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832 people in two days, this is bad = (
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Call me OCD but I like that the amount of levels is divisible by five.
The problem with that is if we get to sixteen, then we can get the square root of four. That is much more "even" than multiplying five by three.
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But you need to know about how much time we have. I think 40 thousand, really dial in a week, or even a week and a half.
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I liked 13. It's the sacred number of the Great Horned One
Here you are right, the 13 has a mystic =) But 16 and sounds better, and 3 levels of puzzles and quests, and in the end, a large statue of the sandals =)
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only reason I would want to push this is I want to know if the statue has feet.
Yes, we need to extend the dungeon sandals statue =)
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No. I mean that we have reached all the goals except the 16 level (40 thousand). Run it with a smile and see the process of creating the game =) But I do not know how much time we need that would collect 40 thousand. Now since there are only 27 476.
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at this point i am content with 15, that was the goal i wanted us to reach and we did... satisfied here!
But we must try to achieve the maximum. That is, level 16 =)
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Just realised we've reached 15 levels! I was quite happy with 13... has a nice ominous feel to it.
But you can get and 16, but how to attract 14,000 people in facebook?????
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How do PayPal backers affect the Mega Dungeon size?
It counts toward the Mega Dungeon! We hit fifteen (15!!!!) levels!
Will Facebook Likes still count to a larger dungeon?
Yes, for now they do! Come like us quickly and maybe we can hit the 40,000 likes for one last dungeon level. But it’s for a limited time, so… like us! Please note: If you clicked Like on our Eternity home page, that doesn’t qualify – we need likes on Obsidian’s Facebook page!
thx
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If you take up what we can expect 16 levels. Oh, there will have to wander around =)
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How much time do we have that have scored 40 thousand? Really have time to do? Lvl 16. dungeons would look nice =) And then we would have done everything, everything, goals =))))
Thank you in advance for your reply. =)
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Ie late afternoon (UTC +4) then news on facebook appear?
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Time Facebook
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
Guys, that is, we can not get the level 16? = (((