Deadfire vs Divinity OS 2 in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS) Posted October 4, 2017 My only issue with Original Sin 2 so far has been the camera, more specifically the maximum zoom level. Mostly during exploration, the zoom level seems too close to the ground for a good overview. Since the camera is also tied to the terrain and will follow it up and down, a couple of times the camera has decided to do an extreme close up of my character's face or feet if the elevation change was large enough. Not a big issue and thankfully almost non-existent during combat (at least so far, I'm about 50 hours in), but an issue still. I also don't get the gripes about the armor system. Yeah, it doesn't really make sense in the fiction compared to a damage reduction system like PoE or even ol' D&D Armor Class and conceptually, I still like armor as damage reduction the most. But holy crap does it work for the gameplay. Usually in RPGs, I find most bosses to be completely immune to every status effect under the sun to stop players from cheesing through it, which usually renders most Crowd Control characters mostly pointless since the enemy you'd most want to CC cannot be CC'd. From what I've heard from a couple of friends, in Original Sin 1 the cheese was in full smell and every fight was basically "CC till you win". I'd have expected DOS2 go the route of every other RPG there is with immunities to prevent this, even if status effects and crowd control would then be rendered pointless and non-viable. But thanks to the armor system presenting a direct obstacle to CC that you need to break down first, Original Sin 2 can nerf the cheese without making it pointless. Sure, some enemies still have a few immunities but they are almost never blanket immunities, so crowd control stays useful even against bosses. Since most CC is blocked by armor, you still need to deal enough damage to break through before you can apply it. Maybe after that you can CC the boss to infinity but you still have the challenge of breaking through the armor first before that can happen.