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Jora

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Posts posted by Jora

  1. I bought The Witcher and Mask of the Betrayer when they came out but haven't touched them for a month or two. Neither game really caught my interest. I mean, the story of MotB is really cool and I love the characters, but in the end the gameplay is little more than than your usual old hack and slash dungeon crawling with floor puzzles and occasional NPCs to talk to. It's like a non-linear Icewind Dale that has more role-playing but not the fantastic art direction or the smooth Infinity Engine.

     

    The Witcher? I kinda like it but hate the load times and didn't feel like playing it after watching the poorly-made opening cinematic of the first chapter (the one where the demon dogs attack the woman and the girl outside the city gates). The combat controls are unresponsive as well. More than half the time I don't know if I'm swinging my sword or not.

     

    The demo of Eschalon would have been disappointing if it wasn't exactly what I had been expecting: a simple old-school dungeon hack. If they are taking this route, I hope Basilisk will use something like Betrayal at Krondor as a model for their next game.

  2. That's right, the first game of the "next gen" shareware RPGs is almost finished, says RPG Watch:

     

    http://www.rpgwatch.com/#7037

     

    http://www.basiliskgames.com/

     

    Basilisk Games sets a Release Date for Eschalon: Book I.

     

    We are pleased to announce that November 19, 2007 is the official release date for the Windows version of Eschalon: Book I. More information on the Macintosh version will be available after the Windows version ships, and a Linux version is scheduled for 1Q 2008.

     

    About Eschalon: Book I:

     

    Eschalon: Book I is the start of an epic trilogy of old-school computer RPGs created in the spirit of the great role-playing games of the past. The game will take players across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who they are.

     

    Here's a teaser trailer showing glimpses of gameplay.

     

    Personally I didn't find the trailer interesting at all but the spokesperson of the company seems to be a good and enthusiastic guy so I'm definitely going to give the demo a try. Also, Basilisk has been reluctant to release much info on the story so it's going to be either really 1) good or 2) bad. They also seem to have played enough Spiderweb RPGs to make their product at least somewhat different from the usual Geneforge/Avernum experience.

     

    Other interesting RPGs to look forward to:

     

    Darghul by Wolf Mittag, the developer of Teudogar and the Alliance with Rome

     

    Age of Decadence by Irontower. AoD will focus on seven different paths through the game, numerous choices with concrete consequences, non-linearity, and a strong post-apocalyptic feel

     

    The Broken Hourglass from Planewalker Games, a group of former Infinity Engine modders.

  3. This is the second forum on which I've seen a topic created by you about this game, Jora (the other forum you have a whopping 19 posts; most of which, I'd imagine, stem from the game's topic). Bit of a viral marketer, aren't you?

    I guess I am, but someone has to do the job. Look at Prelude to Darkness. It's masterfully crafted RPG, a pioneer in a way, but it'll never get a sequel because few people outside RPG Codex ever heard about it. Even the recent freeware release was ignored. On one hand I want to see AoD sell enough copies to have a sequel (or whatever they decide to make next) and on the other hand I just want people to know that these games exist and are worth playing.

     

    (I've actually posted this on four other boards in addition to Obsidian and QT3. The reaction varies: godawful graphics! Oblivion looks better. Now this looks interesting, please keep us posted. Are you one of them Codexers get the **** out man! Finally a classic RPG! Etc. )

  4. http://www.rpgwatch.com/show/article?artic...;ref=0&id=2

     

    There's a new article at RPG Watch, showing seven different locations. Most them we've alreade seen, but graphics have been improved a lot.

     

    "The next item of interest is this "archeological" site. In the AoD world new discoveries aren't made in labs, they are dug out from ancient ruins and old battle sites. So when this ancient arc decorated by the long forgotten cuneiform symbols (that would be the ancient Sumerian written language, one of the first known to men) was discovered, it attracted many factions' attention. The arc is tied to the main quest, but it's an optional "item". You can beat the game without paying any attention to it or you can use it to influence the final events. You'd have to know how to power it up first, which requires skills and specific "how to" knowledge."

     

    AoD18.jpg

     

    In other news, the game won't be released this year. :yucky:

  5. I'm reading Mark Smylie's independent effort Artesia right now and liking it a lot. It's epic military fantasy and feels sort of like reading A Song of Ice and Fire novels and playing King of Dragon Pass at the same time.

     

    ArtesiaPanel.jpg

     

    The world is incredibly rich with detail and background lore, the storyline is complex, Smylie's writing is good and his water color art as well. Artesia is the best comic series you haven't read yet.

     

    Really. I mean it. If you like fantasy and/or comics, there's no way you won't like it. There are only three albums (graphic novels or whatever you call them) out so far, and the fourth book, Artesia Besieged, is currently being published in normal comic book issues. Here are the names of the first three books:

     

    1. Artesia

    2. Artesia Afield

    3. Artesia Afire

     

    (4. Artesia Besieged)

  6. Bone is just awesome. Maybe the best comic series ever made. It works on so many levels: There's the combination of Donald Duck style characters with simple, cartoonish motivations and a well crafted, serious fantasy world. Then of course Jeff Smith's AMAZING visuals that are a constant source of joy and really do a wonderful job at supporting the jokes. Smith is a masterful storyteller whose sense of rythm and pace is unparalled. The creature and humanoid designs are also great.

     

    Supposedly Lankhmar(and Grey Mouser himself) worked as an inspiration for Thief:The Dark Project

    Funny you should mention that, as just a while ago I noticed how similar the cover of the upcoming Finnish translation of the Lankhmar books is with the visual style of the Thief cinematics. (look closely at the outlines of the objects and the characters):

    http://www.vaskikirjat.fi/kuvat/lankhmarin...aat_preview.JPG

     

    Joten, mist
  7. I recently bought a comic book adaptation of Fritz Leiber's Fafhrd and the Grey Mouser. It's a collection of short stories set in the fantasy world of Newhon, drawn by the Hellboy artist Mike Mignola. The characters Fafhrd and Mouser are thieves, mob thugs, adventurers and fighters who continuously run into all sorts of strange situations. The art is beautiful, the text well written and the adapation successful (with the exception of the second to last story "Lean Times in Lankhmar" which is just confusing). Recommended reading to all those who like good fantasy aventures.

  8. I've had a chance to read some of the side quests in plain text form and I was very impressed by what I read.

     

    Some people in this thread expressed concern that the dialogues wouldn't be very exciting and that the story would be uninspiring. Based on the several questlines I read, I'd say there's no reason to worry. Many of the characters are funny, some even hilarious, and Vince (or the poster Vaultman on the second page of this thread) has obviously spent a lot of time crafting the game world, the faction side quests as well as the main storyline.

     

    Each character profession has its own view on the side quest storylines:

     

    Linos, the greedy guild master of the merchants guild in the starting town is obsessed with destroying the Forty Thieves, and a merchant character spends the initial quests trying to help him with his schemes. An ore shipment was stolen from the merchants and Linos wants it to be tracked down, bought and sold as part of his plans.

     

    The thieves guild has just acquired said ore shipment and is looking for a way to smuggle it out of the town. A thief character has to find the means to do so.

     

    The Imperial Guards are planning a coup to take over the town. An Imperial Guard's first quest is to create fear and uncertaintity in the merchants by robbing a caravan right outside the city gates. It's quite a brutal quest. The Guard's don't play nice.

     

    Someone (probably someone from a noble house - they don't like Guards) has noticed that the Guards are planning something big and has ordered an assassination of their leader, the Bull. As an assassin the character is sent to the inn where the Bull is supposed to have a meeting at night. What happens there is up to you.

     

    And so on. There's a lot of politics but it never gets boring as the player is an active participant and one of the driving forces. The other political players keep appearing throughout the game in different situations. Here's an example Vince gave recently:

     

    For example, Feng, a loremaster, will ask you to kill a rival. If you double-cross him, which would open another way to solve another quest, he'll run away, but he'll surface in another town as a local lord's advisor, making your life very difficult there. It's very choices & consequences-y, of course, but also it's a great way to present and develop characters and your relationships with them.
  9. You won't be able to try it then? :wub:

     

    Something I should've mentioned in the first post:

     

    The world is very detailed and lively. Taverns are empty during the days but begin to draw people as the night approaches. That's a good time to sing them a song to earn money. If you don't like your hair, you can hae it cut in the Citadel's barber shop. The Barrier Fortress has tons of interesting people that are part of a complex series of quests. There's an orator standing in the forum but at night he can be found at the Kaliyan Inn where he can train your Speech skill for a price.

     

    The game is heavily influenced by Fallout and Darklands. It shows. PtD plays a lot like Arcanum or Baldur's Gate 2.

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