Jump to content

Jora

Members
  • Posts

    214
  • Joined

  • Last visited

Posts posted by Jora

  1. He's basically implying that all those games took the easy way out, while his will be super awesome because he spent years writing it and whatnot. It's all just bragging until he actually has something more than a tech demo to show for it.

    He's never actually said it will be awesome. He's said he hopes that it'll be a good game that people want to replay and that "there's nothing revolutionary or evolutionary about it".

     

    And a lot of games did take the easy way out when it comes to quests, even the ones that have excellent role-playing elements. Dragon Age suffers from tedious combat, 70% or so of which could've been cut from the game. The early chapters of Risen are great but the game then devolves into a hack & slash fest. I didn't play The Witcher very far but the opening chapter consist mainly of running around killing ghost dogs that manifest out of air. Etc. Etc.

     

    It's only a good thing that a developer wants to move away from that kind of design. Plus he openly admits that making a different kind of game is harder than he thought. He's constantly being asked what is taking so long to finish AoD and many people are under the impression that the team's only polishing the graphics, so that's why he's saying that the quest design takes time.

  2. Oh please, like he isn't patronizing MMOs(which he is not in fact making) with his kill x monsters spiel.

    The "kill enemy x, gather n items" design can be found in many other games besides MMO's. The Witcher, Risen, Gothic, Dragon Age, Geneforge, and most other RPGs out there all suffer from it. I don't see why it's douchy to say that creating interesting quests that don't follow that simple formula is hard and time-consuming.

  3. Glad to hear that! I bought the game mostly because of Obsidian's knack for great, even epic, conversations. MotB is still fresh in my mind, and speaking with Myrkul was simply breathtaking in that game.

     

    And who doesn't remember meeting Ravel or The Practical Incarnation for the first time in PS:T?

  4. In the latest version I played (one with a working save system), the early fights are quite easy and a chance to get to know the system, but they get very tricky later on. Yeah, all weapons and armor have their pros and cons. :)

  5. Starwars: I definitely get the feeling that especially in the final game itself (with it being non-linear and all) you can't be sure you can beat the opponents in your way just because you have the best equipment to suit your skills. If the opponent is tactically build to resist the kind of character you have built, you might want to search other challenges or change your tactic completely no matter how high your skills are.

  6. I've been playing the beta whenever I have time (which sadly isn't often), but I'm really enjoying it. Of course, the combat isn't on par with the best squad-level tactical games, but seeing as the finished product is going to be a single-player CRPG I think it will do just fine. Even though the system is relatively simple and easy to learn, it still offers a good variety of combat styles and weapons.

     

    I'm very impressed by how smooth the controls are. The camera is easy to adjust with the mouse wheel and the interface is very clear. Clicking NPCs and objects with the left mouse button opens up a window in which you can choose the action you want to take. I can't tell you how relieved I was about this, because I had just finished my second playthrough of Mask of the Betrayer, a game that has one of the worst interface systems ever. :horror:

     

    I'm also glad that the inventory is easy to manage. The icons are easily distinguishable and you can use filters and the mouse wheel to navigate the item lists.

     

    screenshot22900012.jpg

     

    screenshot22900004.jpg

     

    screenshot22900016.jpg

  7. :sorcerer: The latest combat video of the upcoming RPG messiah generated some buzz (both positive and negative) which lead to journalist Kieron Gillen having a long chat with the lead dev Vince Weller ("Vaultman" on this board). They talk a lot about the state of the industry among other things.

     

    Go read it yourself and rant away! Is this man potentially dangerous or should we follow his lead to a happier future?

    http://www.rockpapershotgun.com/?p=1028

     

    Overall, I
×
×
  • Create New...