Jump to content

araziel

Members
  • Posts

    1
  • Joined

  • Last visited

Reputation

0 Neutral

About araziel

  • Rank
    (0) Nub
    (0) Nub

Profile Information

  • Interests
    RPGs

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Seriously, no. No scaling. If you follow the story, as some are prone to do, you will not be outleveled and it can be the story-on-rails thing you seem to want. But if some of us want to go all munchkin, games should damn well let us. It's probably my biggest complaint in games nowadays. The only thing that makes free form games fun for me is figuring out where I'm not supposed to go, then going there and working at it for hours to kill whatever thing lives there. Right now I'm playing a bit of torchlight 2, level 59, doing 105 level dungeons. Don't ruin this game by scaling everything. The most memorable moment in my gaming career was running into the huge troll in Gothic 1. Killed me in one hit, but I think I spent an hour there figuring out how I could get at it's chest and run off with the loot. Good times. To me even limited scaling means limited freedom, less feeling of progression and a push by devs to keep me on track through a story I might not want to follow.
×
×
  • Create New...