I sincerely hope that Obsidian will change its position on the potential console releases of Project: Eternity. I see no valid reasons against console versions. There is a huge market for this kind of games on consoles. Many forget that the first KOTOR was originally exclusive to Xbox, and that the sequel (the first game developed by Obsidian) was also released on Xbox. Both games were equaly popular on the PC and the console, first one actually sold much more on Xbox and is considered as one of the games that defined that console. Dragon Age: Origins was also multiplatform game and it is well known that the console versions sold much greater numbers than the PC one. I see that one of the most common arguments against the console editions is the problem of adapting interface for use with gamepad. I do not see how this was a problem for any of the games that I mentioned! They are all equally enyoable with gamepad and keyborard-mouse combo. I will mention Final Fantasy XII, a PS2 exclusive which had one of most complex RTWP combat systems (DAO actually borrowed many ideas from FF XII!) and yet it was perfectly playable with gamepad!
I belive that WiiU would be perfect platform for Eternity. The game would be released relatively early in console lifetime, which would mean that it would have the advantage of being an early title. It is also unlikely that there would be threat of piracy on WiiU since its highly unlikely that the protection will be cracked so early. Should I mention that (according to data from November last year) Witcher 2 was pirated almoust 5 million times on PC? Also, the design of WiiU gamepad makes it an ideal platform for genres that are usually found on PC. Note that I do not see any problems with porting this game to Xbox 360 and PS3 and I belive that it should be ported to both consoles since I've already proved that these games are perfectly playable with ordinary gamepads, I just believe that WiiU would be an excellent first choice.