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Toll

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Everything posted by Toll

  1. Excellent, I was thinking of pledging for this and with the mega dungeon based on new pledges, I better chip in now. Also as for crafting, I very much hope that any 'legendary' item created would require monumental effort to achieve. An evil player so better be able to sacrifice a companion, of which she must spend considerable time 'grooming' her for the feat. By having to play with him in our party for a large portion of time and to be as close as possible relationship wise. The longer/closer the sacrificed companion, the better the item. A good player, now the would need something just as powerful to create an item. Rescuing an imprisoned Angle, who's soul is willingly entwined with the hero and both souls imbued into the item. The cost to player is that a substantial portion of their lifeforce is bound to the item. The item must be on hand or the player's hero suffers some pretty heavy consequences such as massivly reduced hp's, stats and resistences particually magic. Any weapon of 'legendary' status needs a beginning of at least that mentioned above...
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