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Adauli

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Posts posted by Adauli

  1. I think the term you are searching for is Action RPG. PE will be based on infinity engine games to a cirtain extent, that exludes Diablo like gameplay, go play torchlight or diablo...

    Ohh my Good never, never ever!! I don't say I hate Action RPGs but they are just dumbed down RPGs many are not even RPGs in my opinion at all as the complet caractersystem is droped out and instead they just live from item hunting what can be fun for a vew hour but thats it for me. (I played trough Diablo 2 once and for Titan Quest I not even saw the end)

    If you play a combat tactical then do you realy want to fight for 50 turns? Its one thing if you bash 50 times on the mousebutton with a hit each second or so but if you think about each move then 50 turns get to long for a single fight! From a RPG point it means if your weapons hit for 1d10 what means 5.5 dmg in average with a party of 4 people the oponents must have over 1000 HP! I don't know a single Pen and Paper RPG that drags the fights for this long and where the player them self have a Hp to dmg ration that let them go on for this long for "just" a single fight.

  2. I want to play a Hero not Joe Average in a RPG and towards the end even powerfull Moster should fall with 7 hits or less. I absolut hate it if a fight goes on for more then 50 turns.

    Where is the fun if you fight the same enemy for half a hour or even longer?For me the story is important and not the fights related to the story. If a game have fights in it where I only can manage 1 fight in a half a hour or even longer then I consider it a extrem bad RPG game that wastes my time when I only manage this single fight during the time I could play the game on this day.

  3. The problem with "Insignificant enemies (peasants and kobolds that are e.g. more than 3 levels below your level): no XP. " is that when you have to fight trough such enemies it get extrem anoying very fast. To implement no xp from to low level encounters "gray enemys" never should attack you unless you attack first and some even run from you in fear. Also I still think a encounter should give exp no matter what way you use to solve it (if you simply sneak past them, fight them or use other ways to get past this obstacle like a bribe).

  4. I allways thought that when there is Magic there will be for sure huge differences to the History of earth simply because the magic users have power in theyr hand that in some cases go even boyond what our curent technology can do and this already at times where bow and arrow is the most modern technology.

    Thats also the reason I think Misogyny and Dieases have no big role compared to earth history.

    • Like 1
  5. When I think at Aggro mechanics I allways have to think towards "trains" in old Everquest where people try to flee but instead of geting away they get more and more oponents following them and in the end they and a lot of other players get killed.

    Or the Taunt ect. actions so that a tank can keep the agro in MMOs. Both things I hope to not see in singleplayer games.

    Thats why a clear No from me to this.

    But I'm all for it if there is some kind of more inteligent AI behind the inteligent opponents but there should be different AI reactions on the same situation depending on what race the opponent is and its stats.

  6. In P&P Rpgs I avoided to play Role Master (or other RPGs from ICE with that sytsem) as one single roll could criple or kill your char.

    If there are crippling longterm effects in this game I would either reload bevore the fight or where it happend and try again or reload and try if after I do something else to level up bevore I get back to try gain and if both dont work I will put the game frustarted away and probably don't ever toutch it again.

  7. In a world of Magic and Unnatural encounters I personal think healing magic and healing potions should be as common as the encounter that harm the health.

    So if there a Diseases then there are for sure some cure disease spells around and if there a poisons that there are also cure poison spells around.

    What means if you have a good healer in your party you usual sould not suffer for long from such status effects after the fight but if not you maybe even have to run to the neares Healer Hut to get healed.

  8. I think of all Computer RPGs I ever played I spend the most time with

    Morrowind (I also played all main parts of The Elder Scrolls series but only played trough Daggerfall and Morrowind)

    followed by 3 MMORPGs

    and then probably NWN / NWN2 following.

    Sure I also played many Games based on AD&D or The Black Eye P&P rules and some with theyr own system like Arcanum but I never spend so much time with them as with the games mentioned above.

    Of the games special mentioned in the PE KS I never played any of the Fallout games as I didn't like the setting (and I also will never play this South Park game because of the setting).

  9. As long ther are no notifications and no online function for achievements or both only optional (best disabled on default for gog version) I can live with achievements as I wouldn't see them.

    But in general I find the implementation of achievements that don't have a ingame function also a waste of resources for RPGs.

     

    Edit:

    Something like you got Guildmaster of Guild xyz or Honorable Member of City Xyz that actual is somthing I'm ok with as this are actual achievements with ingame related effect but they are bether put into something like achived titles. But the usual achievements like you have killed X number of oponent typ Y are something I absolut don't like.

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