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TimMc

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Posts posted by TimMc

  1. If you want gray choices go play BioWare games....seriously they are filled with fake choices, identical choices that only appear to be different and the all time favorite choices that do not matter for anything.

     

    Bioware games just have meaningless choices. All roads leading to the same destination is cheaper from a developers point of view, lame for any replayability.

     

     

    Personally I'm all for gray choices, since I'm a Witcher fan. Not because its 'deep' or 'edgy' like many of you condescendingly state, its because its interesting.

     

    I actually spend more time on the choice, mulling it over and I can come to regret the choice later or be thankful it turned out well. Obvious good/evil choices just mean I choose based on my players alignment, rather than the choice, giving no real thought. Good/evil choice systems also usually reward both options, since they know people are choosing for the alignment points rather than for the choice. The Witcher games did this well because I still debate choices every time I play it, its never quite right for me to be comfortable with any of the choices.

    • Like 3
  2. I prefer characters to have a preference, unique trees and skills. While you choose the skills, it should always feel like they are a separate entity.

     

    Basically don't give them exact same skills as players (eg DAO), give some variety (eg DA2 and bit in KOTOR2).

     

    I also liked how DA2 characters all had unique outfits you were stuck with, since it made them all rather iconic, but I know most people hated it.

    • Like 1
  3. I think romances are usually extremely under developed in RPGs. Sometimes they just feel like player ego-stroking. Or just going for a home run.

     

    I would prefer any romance be heavily intertwined in the narrative of the story. For that reason it likely would have to be only a couple of characters as 'options', or even only one character (as was seen in KOTOR1). For a relatively short RPG, I would think romance should not progress very far unless it skips forward in time occasionally.

    Perhaps it would be better to have the romance pre-existing in the story, if the writers feel player dialogue leading up to it will feel too forced.

    Or perhaps it would be better to have two companions have a romance, and no romance option for the player. At least then it can be controlled and well written, and if so the player will feel invested in helping companions in their relationship.

     

     

    Anyway, I ultimately think romances are such an easy source of emotion that its foolish to ignore their potential in a game. Should defiantly have something unless the writers feel they cannot pull it off, or are completely disinterested.

  4. Really like this update. I hope you are planning on giving XP out based on quest completion, rather than actions (killing, sneaking, talking, etc). That seems to work best I think, as it regulates the XP income and prevents the player getting in the position where they can never develop a skill path because it was not used early in the game - and thus became so poor its a liability to try to improve.

  5. Binary morality is stupid. Most of all because its usually comical.

     

    There should be a range of gray choices, each affecting a different group differently. The player must choose whose livelihood they value most. The Witcher 2, and somewhat the original, nailed this.

     

    You should not get devil horns, a halo, access to better powers, or whatever based on your alignment. Your choices should affect relationships with others based on the choice itself and their opinions of it, not the alignment of said choice.

  6. If they can develop a good relationship and write the relationship into the narrative (so building suspense like in KOTOR), then yes please. If it requires less choices, or even just 1 romance choice, so be it.

     

    Bioware romances on the whole just seem to come out of nowhere and require head-canon to make sense. Sure, some voice actors do a good job but the romances themselves are usually weak.

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