Good article. I've always wanted companions that react more to the player. We've gotten too used to being forced to take along psychopaths, which strangely never betray you if you constantly berate them.
Surely every companion should have the chance to betray the player if your goals are not similar, just as they have the opportunity to help the player if they do.
Project: Eternity and Characterization
in Chris Avellone's Blog
A blog by Chris Avellone in General
Posted
Good article. I've always wanted companions that react more to the player. We've gotten too used to being forced to take along psychopaths, which strangely never betray you if you constantly berate them.
Surely every companion should have the chance to betray the player if your goals are not similar, just as they have the opportunity to help the player if they do.