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Silverdust

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  1. Wat Is that not accurate or something? I actually haven't played it myself yet, but from what I've read it seems to have been pretty well received.
  2. It's really not that complicated at all. I actually see this as being a comfortable middle-ground between the Infinity Engine games (single XP type) & the TES games (which essentially creates an XP for each skill). I'm pretty sure more than just the hardcore geeks enjoy Skyrim.
  3. Now that would solve these problems and also grant greater immersion, so I'm totally behind this. Although it does add another layer of potential balancing nightmare. Hmm... making Quest XP universal spending points would work, but if the bulk of the experience gain comes from finishing quests that would defeat the whole purpose of splitting it up in the first place. So, maybe divide the XP you get from quests between Combat XP and Non-Combat XP percentually depending on how you solved the respective quest? What if it was truly seperated into 3 different XPs (Bars/Levels etc.)? So, instead of using Quest XP for distributing Combat XP and Non-Combat XP, it would be it's own thing. Example: Combat XP would be gained from combat, when you level it up you could then choose to increase something (via a perk or feat type system) from a list of Combat-Only abilities. Non-Combat XP would be gained from non-combat tasks, when you level it up you could then choose to increase something (via a perk or feat type system) from a list of Non-Combat-Only abilities. Quest XP would be gained from completing quests, when you level it up you could then choose to increase something (via a perk or feat type system) from a list of abilities that would be helpful in Quest-Related activities (traveling around the world via world map, teleportation, etc.), or even Party-Based abilities (since traveling around the world map is party-based). The main problem I see here, is that there might not be enough perks/feats to place in the Quest category, but I could very well be wrong about that, as this idea is very new to me.
  4. Isn't the problem really that there is only one type of XP? What if there was Combat XP for participating in combat, and Non-Combat XP for participating in non-combat activities? Each would have their own XP bar and level. Maybe even add some sort of Quest XP too. I'm not really sure how this would affect the overall Character Level though.

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