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Laakeririkko

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Posts posted by Laakeririkko

    • NPCs that can't stand each other, preventing you from taking them together
    • NPCs that may refuse to follow you on certain tasks
    • On the contrary, the player may not want a NPC to see him doing things against his ideals

     

    Can't stand all of these things, to be honest. It should still be possible to take them with you together and exactly because of their rivalery/whatever there should be interesting situations because of it.

     

    For me, it's just arbitary and the game saying "No, you can't do that. Here's exchangeable story reason #234343442.*

     

    If anyone of you have played Jagged Alliance 2 1.13, you may know that it had similiar character relationships. Some people hated each other and other loved, etc. Great thing in that game was that it was up to player to choose if he wanted to have these relationships affect gameplay. If you didnt like it you could turn it off from ini.file. Thats where you changed settings in that game, if you dont know it...

     

    I hope that this game will also have wide range of settings for player to choose the ones, that they like.

     

    Btw, if you like turn based tactics JA2 is the game you should play.

  1. I think also that there should be a mix. Some , but not the greatest weapons should be tied to questlines, but not all. I always loved how you "could" get daystar and ring of gaxx in bg2 by killing impossible bosses. I want more secret legendary items which you are not forced to obtain by some stupid quest . So no for granpas old armor sets and etc. But i look forward to kill demons and gods guarding tremendous loot which will really reward you.

     

    But it also sucks that now i know exactly where i will find every boots of speed and legendary weapon. I would like little randomization in game so replayability would be better. And not every playthrough would be same.

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