I would really love to see non-combat abilities that seek out trouble.
Example:
A character could be a gallant knight, looking to stop bandits and increase their chances of meeting them on the road. This could possibly lead to higher notoriety in towns etc.
or
A character may want to seek out demons or whatever the equivalent is in Project Eternity (not sure if other planes are involved, but maybe that?) and the non-combat skills allow for deeper exploration of these areas to seek out a fight.
Anyone have thoughts on this?