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Quidman

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  1. Thanks for the explanation. At least I know why it happen now. well yes, let's hope they correct that soon.
  2. I may have miss something somewhere, but it seems that each game I lose about 120gold for each game I Play legendary with 4 hero who have reach the level 3 campaing, and i'm farming the Basic one for gold. I also have 12 non attribued card.
  3. Hi! Some suggest. First : - It can be great if exploration skills not only allows to get faster, or climb, dislock things. I think that should allow us more information on map. And better, to avoid to be lose in savage world. My idea is that when you leave the road to get into the wild, the mini map only indicate the immediate proximity of your group, and the way you have go become unexplored when you leave them. The only other information are : what you can see in distance (a tower ie), if you have a map, you can also see some of the annotation of this map, and more information with your exploration (or region knowledge) skills (location of river, mountains, well, oasis, island,...) And may be, you can add some script for someone with no exploration skills, with the maps who make him turn even if he always go on the bottom of the screen ie. Of course, if someone follow roads or path, there is no problem. Someone with good skills can go everywhere without map, and the best, he can write his own map for sell there, or it can be a quest to explore unexplored area (desert, forest) and came back with a annotated map, price depending of the quality. Second : make wilderness deadly. Thirst in desert, cold in north region, quicksand in swamp, etc (of course most of them can be avoid with many ways, and when it happen, character can be save in a way or another, not just "hey, you are die!")

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