I think that the 2D backgrounds can be in a high resolution as well.
Well, that's very debatable, and the screens you provided actually prove otherwise.
Are you really arguing that ToEE is more detailed graphically than The Witcher 2? How could they be anyway? They are also, just like The Witcher 2's graphics, 3d renders. The only technical difference is, at the risk of repeating myself, that for ToEE the calculation of the final picture happened on the developer's computers rather than yours, whereas The Witcher 2 uses your GPU to render in real-time. Otherwise the same basic techniques are used: modeling, texture, lighting - and The Witcher 2 uses higher-res artwork, much more detailed lighting, and entirely new methods that were unknown when ToEE was developed.
... The choice between a pre-rendering and a real-time rendering approach is a technical one, because these are different technical means to produce graphics. Anything that can be done via pre-rendering can be done in real-time, given the proper techniques and computing power. What's so difficult to understand about this?