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Money, what is it worth and how to get it
What would your thought be if Project Etnerity had both a normal and a hardcore mode, kinda like Fallout New Vegas. The normal mode would be lax on the subject of money where as the hardcore mode would be very tight ? I can understand that people who want to play the game but not spend 40+ hours finding every gold coin to buy that special sword they found on a vendor 2 hours into the game. On the other hand I would love a game where I would have to be clever with my money to make it last. So maybe the best choice is to let the player choose ?
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Money, what is it worth and how to get it
After playing some Baldur's Gate (Got an itch from seeing the kickstarter for Project Eternity) , I found myself ponder the concept of money and what it was really worth. I have often found myself in a situation where I would have so much money and nothing to spend it on. I always found it annoying when I have wealth, but couldnt do anything with it. I thought why couldnt a game have corruption, so I could buy influence and alter decisions in the world I was. I also wanted to be able to own stuff, kinda like in GTA where in some of the games you were able to buy businesses and earn a profit from them. I felt that this would give the player a tighter bond with the game. So now I am wondering what are your thoughts on the subject. I have made a poll and hope that people will not only vote, but also explain why.
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The new Companion, give your feedback and let your voice be heard
What are your opinion on the companion as a questgiver ? I remember in Baldur's Gate 2 I had to have several people in my party throughout the game to complete the different tasks. Is this something that people feel was a good choice ? Personally I like it somewhat since it gave me a reason to switch companions and try new ones out. I often tend to get attached to companions and if there is a limit I then just keep who I have with me. Knowing that I could get a new questline or discover something previously hidden is a good motivation. Also what are your thoughts on a limit for how many companions you can have at a time ?
- The new Companion, give your feedback and let your voice be heard
- The new Companion, give your feedback and let your voice be heard
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The new Companion, give your feedback and let your voice be heard
I always liked that in Baldur's Gate your companions could end up leaving your party because your reputation was too low or too high. I would love to see something like that in this game also. A system where a companion can decide to leave the player or even attack them, if the player does something that differs completely from the morals of the companion
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The new Companion, give your feedback and let your voice be heard
So after seeing the tweet about Project Eternity hitting 1.8 mil on Kickstarter I asked if the new companion had already been decided. This was Obsidians response. So now I am here, and I am personally voting for Claptrap from Borderlands fame as our new Companion. On a more serious note I would like a companion that has some serious flaw in their personality, like kleptomania or schizophrenic. The player would be force to take a stance and make choices about how tolerant they are. The companions in many games are just an extra damage dealer and occasional questgiver. I would like something which more enriching for the game and gives the companion itself more soul and sense of being a real person with real flaws. What would you like to see and why ? Let your voice be heard and lets help obsidian make an awesome companion for the game.
Neogy
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