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hellslayer

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Posts posted by hellslayer

  1. they could also add a scripting system, for example there is already a free lua interpreter package for unity3d.

    I think they will probably implement their own level save format. (because it is common to do)

     

    So they could publish the project, the compiled c# dlls as well as the assets. Then you probably only need some small packaging tool maybe written inside unity3d to export all your custom lua and levels to your game.

  2. I personally like if a world reacts different to my character when I play as female then as male. I just don't like if people try to hide differences or weaknesses just to avoid controversial statements.

    So I like full armor for females, but I would love to see (at least partly) different conversations depending on the gender. Obsidian said they want a lot of different cultures, so the game should probably also reflect whats the roll of men and woman in these cultures.

    • Like 2
  3. I personally think think that it should be something between nostalgic and state of the art game music.

     

    For me personally the bossmusic in skyward sword is something that is quite effective without beeing overly epic, like the battle music in BG where every fight was like a endfight on a audio visual layer.

     

    I think we need battle music where the music seems to be much faster then the fight itself, which can happen quite easy as we constantly stop the game for further tactical decisions.

    • Like 1
  4. Just a few years ago there weren't much Engines you could license, but today there are a lot and they aren't that expensive and some are easy extentable.

    The downside of licensing would be probably that they can't provide tools for the community to build mods/levels and so on. On the other side, if they build the engine themselves, that will bind quite some resources.

     

     

    So what do you think, should they build inhouse tools to create the game or license a engine like Unity3d/UE3/Cryengine and so on?

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