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SunBroSolaire

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Posts posted by SunBroSolaire

  1.  

     

     

    Micamo, 10% or less of the population is estimated to not be heterosexual. There's a kind of bizarre tendency in RPGs and some genre fiction to portray this as the 'lived experience' of a large portion of people or even a majority (see certain Bioware titles).

     

    Which BioWare titles have non-heterosexual characters in the majority?

     

    (Spoilers: it's none of them.)

     

    In Dragon Age II they were all bisexual.

    Also, Inquisition had two gays and two bisexual. The straight characters were four, just like the non-straight (three of those were only available for females PCs, though). 

    That's not a correct representation of sexual orientations, since more than 95% of the world population is straight. I'll also add that having a setting based on medieval Europe where people think it's ok to kill others because of their faith or social class but somehow everyone is more open-minded than contemporary real world people about being sexual orientation/identity is also ****ty fanfiction-tier writing.

    See here's your mistake you seem to think that Dragon Age is based off medieval Europe when it's really not. Neither is Pillars of Eternity. Medieval Europe didn't have magic, gender equality, other races, monsters and literal gods. Both game series have no interest whatsoever in simulation of the real world largely because they take place in their own fictional one. Even if we take that extremely dubious 95% number at face value, you've offered no compelling reason why it should be on Eora.

     

    PoE isn't based on medieval Europe, it is based on Age of Discovery era Europe. Very closely and explicitly. And the reason not to include weirdly inflated number of gay characters is because this isn't a cringeworthy tumblr slash fiction. Nobody has a problem with a realistic treatment of the subject, but every time romance is brought up a certain group of people demand that this topic be given grossly undue focus.

    • Like 6
  2. Only those two characters were exclusively gay, but Lily and Cass were arguably LGBT. I agree that it didn't feel as forced - part of that was good writing, but part of it was also not having player romances. It was always a background detail.

    Cass seemed straight to me, you could even flirt with her if you were a guy.

    Lily was a very old woman with some kind of mental illness, I wouldn't really say she was LGBT or whatever.

     

    Lily was a physically male character who took on a female persona, so basically trans. Cass iirc admits to being bi at some point.

  3.  

    Micamo, 10% or less of the population is estimated to not be heterosexual. There's a kind of bizarre tendency in RPGs and some genre fiction to portray this as the 'lived experience' of a large portion of people or even a majority (see certain Bioware titles).

     

    Which BioWare titles have non-heterosexual characters in the majority?

     

    (Spoilers: it's none of them.)

     

    Dragon Age 2. And DA:O was 50/50.

     

     

    By the way, only Veronica and Arcade were gay in NV, iirc. Not exactly realistic that 33% of your human companions are non-straight but they never felt forced or made that way just for pandering reasons, as a lot of post-2010 BioWare characters.

    Only those two characters were exclusively gay, but Lily and Cass were arguably LGBT. I agree that it didn't feel as forced - part of that was good writing, but part of it was also not having player romances. It was always a background detail.

  4. Micamo, 10% or less of the population is estimated to not be heterosexual. There's a kind of bizarre tendency in RPGs and some genre fiction to portray this as the 'lived experience' of a large portion of people or even a majority (see certain Bioware titles). It's insipid, unrealistic, pandering and forced. There are 7 companions in PoE2 - if they want to represent sexual orientation proportionally, they would include zero or possibly one companion who is not "cisgendered" and heterosexual. But we all know that now that they have announced "romances" they will pander and massively distort the human experience to be politically correct.

     

    Even Fallout: New Vegas, which I consider to be one of the more sober-minded treatments of this subject in games, has only two out of six humanoid companions who are straight. You and people like you are the reason that so many people don't want romances in this game. Because we know you will push this garbage on the rest of us who just want realistic, well-written characters. I would hope that the new writing team will avoid this kind of tumblr fan fiction, but the quality of writing in Tyranny does not fill me with confidence.

    • Like 2
  5.  

    But always still man or woman.

    Hahaha that's a funny joke. NB people are the best.

     

    Seriously though I read Pallegina as demi or perhaps agender. She (in the absence of Pallegina speaking up on pronouns, I'll gonna use the same ones the game uses) seems to wear femininity grudingly, like an old mask she's never bothered, or dared, to try taking off.

     

     

    :no: Obsidian, please keep tumblr lunacy out of the game please please please

  6. I'm a bit more conflicted on XP now.  On the one hand, the easiest way to fix a power differential would be lowering sidequest xp.  On the other, there's more and in some cases more interesting content based on sidequests.  A lot of times characters who do sidequests have accomplished a lot more, and that should be noted by somewhat significant in game progress.

     

    XP just needs to match the challenge better. Around mid level, quest XP rewards plateau and so instead of the player being pushed to continue going after the appropriate levelled challenges, instead the player is pushed to go after the easiest challenges available. So after level 5 or so you'll be overlevelled for basically every fight, just doing a normal non-completionist run.

     

    This could be easily solved by, oh idk, implementing a system where killing monsters rewards XP based on their difficulty. You could call it "Kill XP System". It's so simple and effective, I can't believe nobody thought of it yet!

     

    You get a lot of xp from killing monsters already.   There's at least 32 categories of creatures, and (I think) 82 creatures within those categories.  Most of those creatures give at least 120 xp for filling out the entry.  That's at least 10,000 xp for killing things, which is enough to get you through the first five levels.  In reality it's probably more.

     

    People act like kill xp is complete gone, when it's still relatively lucrative.

    rolleyes.gif Please.  You're saying that if you kill every enemy in the entire game, that after ~50 hours you will have been rewarded cumulatively for the Bestiary with a little less XP than you get for one single bounty (~5 minutes of playing, can be completed easily starting around level 6). There is no way you can call that "lucrative" with a straight face.

     

    The Bestiary is great. Bestiary XP is dumb.

  7. XP just needs to match the challenge better. Around mid level, quest XP rewards plateau and so instead of the player being pushed to continue going after the appropriate levelled challenges, instead the player is pushed to go after the easiest challenges available. So after level 5 or so you'll be overlevelled for basically every fight, just doing a normal non-completionist run.

     

    This could be easily solved by, oh idk, implementing a system where killing monsters rewards XP based on their difficulty. You could call it "Kill XP System". It's so simple and effective, I can't believe nobody thought of it yet!

  8. the problem is just how crazy that idiot girl is. she wants to kill all men and put men into concentration camps, pretty much the epitome of sexist and psychotic person. if she isn't so crazy and actually convey her disappointment with a good, civilized way, it wouldn't be so bad.

     

    i love the game, but obsidian should not cater to potential murderer.

    Exactly. Chances that she genuinely cares: 0. Chances that she's desperately trolling for attention: 100%. 

    • Like 4
  9.  

     

    I wasn't offended by the limerick. But when someone else said they were, I thought to myself "Oh, they're offended. I personally am not, but I can't discount their personal views on the subject. So the poem in question should probably be changed."

    Well I guess since so many people are offended by the change then by your logic it should be changed back  ;)

     

    If that's how Obsidian wants to respond, they are free to do so. I would oppose it because people have said they find the language hurtful and I have no rationale for denying that experience. And Obsidian agrees, so gone it will stay.

     

    You're being very selective about who's opinions matter here.

    • Like 4
  10. The good thing about solving this as quickly as possible by changing the content is it stops the angry mob from trying to drag this wonderful game through the mud. Of course now there's a whole new angry mob... But as someone else mentioned. This was backer content that was changed, not Obsidian's own content. I trust that Obsidian would be much, much less likely to change their own actual content due to an angry mob.

    The right answer in these situations is always to ignore the chronically outraged. Internet outrage needs attention to feed off of, and this would have been forgotten in a few days if Obsids hadn't thrown a heap of fuel on the fire.

    • Like 4
  11. I'm pretty disappointed that Obsidian gave up ground to the internet outrage machine. The limerick was not discriminatory, and the backer should not have been pressured to change it. It's not a huge deal and I get and appreciate that they worked with the backer to come up with something new, but backing down just shows these people that malicious shaming campaigns and intentional misrepresentations of content are a viable way to spread their message of "acceptance".

    • Like 6
  12. :w00t: Can't believe it's finally almost here! After 2 and a half years of waiting and countless hours trawling through forum threads for every speck of information, reading dozens if not hundreds of interviews, tomorrow, in just about 12 hours, I'm finally going to get to sit down and dig in to Pillars of Eternity!

     

    I can't pretend my expectations aren't ridiculously high, but however the game turns out it's been an awesome ride! I've gotten a ton of insight into game development and RPG design and it's been a blast following all the arguments and counter arguments about how things should be. It's inspired me to go back and replay the IE games in a new light, and even to see newer game differently. 

     

    So thanks to the whole PoE team for your blood, sweat and tears over the last couple years. I never regretted for a second supporting this project. I hope the game is successful beyond your wildest expectations and that you all get to take a well deserved vacation :grin:  

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