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CommissarMega

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Posts posted by CommissarMega

  1. Isn't the game coming out next year, anyway? They could announce the backer site in December and possibly still have things ready. 

     

    You also have to consider the fact that Kickstarter itself only allows a single survey to be given out per project, in which case Obsidian has to be absolutely sure that those who donated that way get a survey they can rely on. If they send one out to me today, and I unexpectedly have to move next month, we're all screwed (except for the lucky sods what have moved into my home).

  2. I don't really see it as a problem- if someone wants to powergame their way through the game, more power to them, I say. It might be also be nice to go hog wild as some high-powered superhero your next game through. After all, there's nothing stopping you from simply starting up a new character, and a New Game+ shouldn't be too much of a strain on Obsidian, as well as affording additional player options.

  3. I originally donated via Kickstarter, but then when the time was up it wouldn't accept my credit card! I tried to fixed the situation, but it just wouldn't work so I was like F*** this and opened a paypal account and donated that way. In like seven days I'll be removed from Kickstarter as a backer, but now I'm a paypal backer. I wanted Obsiden and you guys know I didn't just donate and ditch when it came to paying the bill. If the paypal side is still up by Halloween I'll donate another 25 dollars for the full digital tier.

     

    Have you checked with your bank yet? Some banks have a per-day purchase/transaction limit on their cards; it's what happened to me at any rate.

     

    That being said, I also donated via PayPal, because I want Obsidian to have more of my money. You go, guys!

  4. According to this threaad: http://forums.obsidi...nd-what’s-next/

     

    Paypal donations while it is still open can still be used for all tier rewards, shipping additions, upgrades to tier, etc - including upgrading kickstarter pledges to higher tiers - just by following the instructions listed there (make especial note of the "Special Instructions" section). Then as long as your total pledged amount (combined between kickstarter and paypal) is the proper amount, you can "distribute" the rewards as you like via email(s) that will be sent to you by Obsidian in the future.

     

    This is good to hear; I just hit my card's daily spending limit, and hearing that I can add-on in a few hours is heartening!

  5. @ commissarmega

     

    yea, that should work fine. just need to make sure it's the exact same amount is all.

     

    Righto! Looks like Amazon's loss is PayPal's (and Obsidian's) gain!

     

    EDIT: So just to be sure, this is the process I'll have to go through:

     

    1) 'Donate own amount' option

    2) Donate the $$$ I want to, with shipping, physical goods and tier level in the 'Special Instructions' box

    3) ???

    4) Obsidian profits!

     

    Am I correct?

  6. On the countdown stream I asked in chat whether they were realistically expecting to ship the game by April 2014. One of the Obsidian guys, couldn't see who, replied with a confident "Absolutely." after reading my question. I'm not sure if that's the general mood in Obsidian but clearly at least one fellow there believes this is a realistic schedule.

     

    Well, they were drunk :biggrin:

     

    Also, remember that KotOR 2 was released half a year ahead of the schedule Obsidian planned for thanks to Lucasarts wanting to get the holiday crowd, and they still came out with a diamond in the rough, so even if they stay true to the 18 month project, they're going to make something good again. Also bear in mind that South Park should be finishing soon; combining the money and manpower from that game with the resources from this Kickstarter, I think they can finish by 2014, if not by April, of course.

  7. "Alpha Protocol can tell it."

     

    if I went by AP; I would believe Obsidian is one of the worstd eveloeprs of all time. AP is a SOZZY game that is beyond crap with no redeemable features. Thankfully, they also made FO:NV which is a friggin' awesome and gets a lot of love from me.

     

     

    Where AP's PR went wrong was advertising it as a shooter, I think; it was an RPG with RPG mechanics, and the reactivity was top-notch. How many times have you played through it, and how different were the playthroughs? Professional Ninja Thorton is VERY different from Shotgun **** Thorton.

    • Like 2
  8. Of course I'd want both, but if I had to choose I'd say plot. The two kind of go hand in hand though. You need an interesting and well fleshed out world to have a strong and impactful narrative.

     

    True, but if push came to shove, I'd say plot. Skyrim, Oblivion etc. had an interesting setting, but I had more fun playing them on the tabletop (my DM just ported in D&D 4e) than I did in the games themselves. I just never felt 'involved' in anything.

  9. If I may, could I suggest an item or items that level with you? It would make a great way to personalize a piece of iconic equipment outside the crafting system.

     

    Other than that, all i want is for you guys to make what you already have much better by focusing more resources on them, but that's not very exciting, sorry :)

     

    EDIT: Oh, i have an idea!

     

    At $3 million, give us romances.

     

    At $5 million, promise Chris Avellone will not write them.

     

    You'll have a stronger economy than Europe in hours, I tell you.

  10. Well then, we'd have to agree that we each have those viewpoints, and to live and let live. Me, i love that feeling, that the old is about to be replaced by the new, that the world is about to change. Sure, we must spare some feelings for the world about to be left behind, but that is progress. As things change, so do our possibilities expand!

     

    And for the record, knights and so-called nobility, as well as the armies they raised in times of war, were as terrible people as any Landsknecht. At least those guys were honest about why they fought.

  11. didnt see that J.E. Sawyer post before

    well, if this done deal i just hope you guys have some really, really good explanation for existence of mechanical firearms (if they are indeed mechanical and powered by gunpowder, instead of more more appropriate magic based "guns") in your high fantasy setting.

    and i really hope they are indeed very uncommon, hopefully unusable by protagonist or any party member.

     

    Nay, I'd say make firearms prevalent and usable by all, just with some drawbacks (bows would, of course, have different drawbacks) commensurate with their effectiveness.

  12. I have to say no unless obsidian can give a detailed post on how they will be implemented into the game. If they can show it will balance the game and won't take away from it. They have not even said what time period the game is in. All we know is you are thrusted into some situation.

     

    Indications such as the presence of said firearms along with transoceanic colonies and expeditions seem to set this at the beginning or middle of the Age of Sail/Colonization, as opposed to the Dark Ages.

  13. I just rather not see gunpowder implemented in any form, because it opens a whole other can of worms besides firearms. If the firearms you're implementing are going to be cumbersome and impractical then why not just leave them out.

     

    I can definitely see it- story setting. Even a fantasy world can't stay swords-and-sorcery forever. The world is moving on, ancient traditions are being overturned. The old guard might not like it, but their opinion is irrelevant, the world MUST move on.

     

    Besides, there have been hints of Conquistador-like expeditions in the game, can't have Conquistadors without their muskets and morions, right? And again, guns were much simpler to use and train with than bows. Maybe there's a proficiency stat that rises fatser with guns than bows, but bows are ultimately more effective in the long run. Or something.

     

    EDIT: Besides, we already know of massive bombs being used in the game's past.

  14. Since the purpose of Kickstarter is to raise money, it would be counter-productive to spend money to advertise... that they're raising money.

     

    I don't mean spending money on paid advertisements! Just a few more Meet the Maker videos, a few more pieces of concept art, that kind of thing. This Kickstarter only has 28 days to go, they should be going full-bore with the media blitz. And of course they shouldn't be so crass as to say 'gibe us ur cash moniez plz', but to show otherwise uninterested or on-the-fence people that this is something they should be interested in, something they would want to spend money on two years in advance!

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