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Sealgaire

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  1. So recently my monk's force of anguish skill has stopped woking properly. It will hit and list the prone as 0.00 seconds, the enemy will fly backwards and fall down, sometimes staying up and running back to my character and sometimes falling down and sliding back to my character still in prone animation. The prone effect isn't listed when I mouse over them but they seem to stay down for the correct amount of time, though they can still engage my character and get disengagment attacks if I move away. Occasionally they will stay down indefinitely until I hit them, then stand back up. The ability works fine if I go back to an earlier save, but that was quite a while ago so I'm not sure what I did in the meantime to break it. Here's my savegame if that helps: https://www.dropbox.com/s/hju8vxzg3o9tgkk/21b59d8559a3431d94f3b826b78afc9c%2012260960%20EndlessPathsofOdNuaLevel8.savegame?dl=0
  2. I'm assuming this is a bug. If I have both Duality of Mortal Presence and Cautious Attack active, then disable DoMP, then CA, then reactivate CA, then DoMP, in that exact order only, the deflection bonuses stack. DoMP shows up as suppressed in the character sheet but the bonus is still reflected in the total deflection score and in combat. It would actually be nice if they stacked as that lets you build monks for tanking a little better without having to throw them in heavy armor. It also makes cautious attack pointless if they don't stack and you also have DoMP.
  3. I just noticed this too. The 2nd level of transcendant suffering you get at level 4 gives the 4 accuracy bonus but not the extra damage, whcih is listed as 4.2 for some reason in the ability description. I've heard people say damage for unarmed monks becomes much less viable around mid game. Maybe this is why.
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