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Shoeless Joe Jackson

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Posts posted by Shoeless Joe Jackson

  1. I'm a definite 'yes' - I think additional stretch goals for wilderness areas and extra NPCs is a great idea.

     

    Some reasons:

    1. I don't care how long it takes. I'm sure I'm just as excited to play PoE as anyone else here, but the whole beauty of the kickstarter funding model is that it should reduce the kinds of pressures and constraints that make developers feel rushed. Take all the time you need. Make it the best game you can. Let us know if there's something specific you need more money for, and we'll see what we can do. 
    2. Additional NPCs would substantially increase the replayability of the game - and that's one of the truly great things about BG2, after all. If a successful stretch goal makes a full campaign replay something appealing, then that stretch goal has essentially doubled the value of the game. Definitely worth it.
    3. I love a good wilderness area. I'm a sucker for BG1 in this sense, and while I adored BG2, I thought it didn't compare to the first game in terms of a sense of exploration and discovery. I know for sure that Obsidian will get wildernesses right - give them themes, little moments of story and context and character, visual interest and atmosphere. 
    4. It will justify me using the backer portal to buy some of the stuff that I really want but can't quite bring myself to spend money on at this stage!

    So - yes, go for it!

     

    Totally in agreement with this.

     

    Absolutely loved the wilderness areas in BG1 so if the game is currently a little under the BG2 level, then it definitely needs more wilderness!

    • Like 3
  2. So I found the question of taxes and Kickstarter somewhat interesting. I Googled around, and found out that Amazon immediately files a tax form to the IRS after a Kickstarter campaign is completed, and the money IS eligible to be taxed. As far as how much is taxed, some articles claim leftover money is taxed after the first year. Others say not. Some say it all depends, and none of it may be taxed whatsoever. So yeah...it's a bit of a legal maze. Bottom line is, anyone with a Kickstarter might want to have a good accountant(s).

     

    I'd imagine the fees charged by Amazon and Kickstarter is liable to tax for those two in the current year given that their transaction ends once they receive their money.

     

    As regards Obsidian, I would think the funds are considered deferred income until the game is actually released, at which point they get transferred to turnover and are taxable as income in the financial period in which the game is released.

     

    However, the whole crowdfunding thing is a somewhat murky issue. People make pledges but they don't necessarily have to request the associated awards (the obligating event for revenue recognition) so to some extent they could be considered donations as Obsidian may not be required to give these people anything.

     

    I suspect some sort of clarification from the appropriate tax authorities as to how to treat these funds will be given, if it hasn't been already.

  3. But if Obsidian do bow to the PC crowd and make sure everything is utterly bland so as not to offend anyone, then I will completely regret contributing to this project and will also never given Obsidian another penny again.

     

    I'm genuinely curious - is it possible to not be "utterly bland" and also to not "offend anyone"? If the game manages that, will you still regret your backing?

     

    Or is the only way to not be bland is to be offensive?

     

    Not trying to attack you, but I'm a bit curious about this line of thought because to me I'm more interesting in "how they use it" than "what they use".

     

    Obsidian will use the game world to tell a story. If they tread on eggshells over every little bit of content to attempt to please everyone, the game will inevitably suffer. To answer your question, I do believe if you try and please everyone/not offend anyone, then the game will end up bland as it won't have a consistent approach.

     

    I'm also more concerned in the way they convey the story rather than what themes they decide to explore. There's plenty of different topics they can approach, I just hope they don't compromise them for the pc brigade.

    • Like 4
  4. Fudge, fine lets keep this vitrol thread going and who cares that this is politics and destracting and will probably end up ruining the game for many who do mot want political PC propaganda shoved in there face. Honestly, if this is the direction obsidian chooses, I will seriously regret giving them money. I gave them money to get away from publishers, esrb, and the pc crowd in orde to give them the freedom to create what they want without restrictions. The boobarmour showed a particular direction they were planning and they caved because of some pc trolls spamming the board. If they are changing the original ideas to please this group then this is a slap on the face for those who donated money exactly to get away from this.

     

    On a side note, So there are no sexy women waliking around in sexy clothes in real life, only in brothels? Funny, I just walked by a dozens of them just a few minutes ago heading into work.

     

    This basically.

     

    These threads (and the romance threads) are basically ridiculous given we know very little about the game indeed.

     

    But if Obsidian do bow to the PC crowd and make sure everything is utterly bland so as not to offend anyone, then I will completely regret contributing to this project and will also never given Obsidian another penny again.

    • Like 2
  5. I think it would be cool for Obsidian to keep the 40,000 facebook likes open. I mean, we're very clearly not going to get there any time soon, especially not since the kickstarter is now over and so the publicity levels have massively died down.

     

    But I think as a good way of keeping some buzz going and a bit of fan excitement, especially while Obsidian work out the major parts of the game and updates are likely to be in a short supply, allowing us to keep plugging away towards 40,000 would be a good way of keeping the community together and interested.

     

    Plus, at this stage, the difference between 15 levels and 16 levels can't be that much for OE.

  6. If they play anything like the D&D Warlord, then I may actually start with a human male paladin. The idea of shouting orders fits very well with the party system where you're the leader too.

     

    Next playthrough would definitely be with some kind of spellcaster, probably cipher or chanter.

     

    Actually, if the paladin is going to be more like the 4th edition warlord than the 3rd, I may go with something else.

     

    One of the truly great things about the DnD system (and assuming PE is going to be at least somewhat similar) is well illustrated by this thread in that so many people intend to play different characters.

  7. One thing that really worked fabulously well in BG1 was the combination of lots of wilderness areas and the fact that you didn't have a major goal for the first few chapters. You were pretty much on the run for your life and happy to wander the wilderness until you figured out what was going on or were killed.

     

    If the storyline is really focused from the off, lots of open exploration doesn't work quite so well.

     

    Nonetheless, I'm really hoping for a BG1 style map and exploration system and I believe Obsidian have said this is the general plan.

  8. I think the Infinity engine games had a pretty good inventory management system with the slots and the weight limits, just the only change I would make is to move all the quest items and what not into a specific key items area on its own so they stop hogging up your inventory for the whole game.

     

    By the end of the game, you'd have dead cats, loads of keys, pantaloons, millions of notes. Just for ease of use, this should not be allowed to happen in PE.

  9. Personally, I'm against romances in the game as I've never played a game previously that had romances in it where they weren't done absolutely appallingly. Some seriously cringe-worthy moments altogether.

     

    I'm just not convinced they can be done well in a computer game. I do enjoy the deepening of relationships between the player character and their companions and people they meet, but it always goes horribly wrong once it edges towards being a romance. Plus it gets to the stage where you can't talk to the character more than a couple of times about anything and they start offering you constant romance options.

     

    So, I'd be happier if they're left out but it's up to the developers at the end of the day.

    • Like 1
  10. We're not getting to 40,000 by the time the Kickstarter ends, that's for sure.

     

    What I do think would be a cool thing for Obsidian to do though, would be to let us add one more level to the dungeon if we can get up to 40k likes at any stage. It would keep the excitement up for a period of time after the kickstarter ends and keep a buzz in the community. I don't believe we're going to get near 40,000 any time soon so it would be a fun project.

     

    For Obsidian, it would keep people interested in their game, get good publicity, and let's face it, one extra level is not that big a deal when it's already going to be over 10 levels deep.

  11. I'm not fully decided on this either way but I have faith in the Obsidian developers to come up with a good system.

     

    On the one hand, I do like the idea of quest based xp removing the temptation (which I have occasionally indulged in) of butchering the quest giver immediately after finishing the quest for them so you get the additional xp.

     

    But on the flipside, I do enjoy seeing the small incremental increases in xp after every little fight pushing my characters that little bit closer towards levelling up. It's a nice feeling. And, if my party just happen to be wandering around in the wilderness and come across an ogre that's not tied to any quest, after we've felled him, no xp? I wouldn't like that. You could say that the developers would tie all these enemies into quests, but that won't really work, you can't have a quest for essentially every monster in the game.

     

    Ultimately, people will also still murder the quest-giver if they have any kind of inclination that he/she/it is holding any magical items.

     

    I'm not sure what the solution is.

    • Like 1
  12. tomimt

    How many smaller locations (villages etc.) are you planning to add on the game?

     

    Obsidian_Ent[S]

    JESawyer: A fair amount. Any time we add communities it's a big deal (even small ones), but they really do help the world feel more alive and fleshed out. We also want to have a lot of exploration environments, similar to the original Baldur's Gate.

     

    Yes to this :yes:

  13. hopefully it will become the most epic dungeon in a CRPG ever.

    the earlier levels should be very puzzle and trap oriented, with maybe some other "intruders" (adventurers, treasure seekers, archeologists etc.)

    as you go lower there should be more creatures and turn more combat oriented, until you hit the remnants of old civilization and it can revert back to having puzzle and traps, AND monsters.

     

    Yeah it would be super cool if there was a couple of other adventuring companies exploring there with you. At least on the early levels. Making it a bit of a competition. Only for them to be all butchered by enemies or killed by traps by about the 5th level. At which point you continue to slog your way down, on your own, another x number of awesome levels.

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