I am not sure if this is the place to post this comment, but i wanted to make mention, or possibly raise this question.
In Neverwinter Nights 2 no matter who you had in the leading the party, when you talked to NPC that turned hostile towards the group it would put your main character right in the forefront. This would be fine if you had made a fighter, but if you had made a caster of sorts you were leading him to the slaughter. i had arranged the party to have my "tanks" in the front, but was continually let down when my main character, who was a wizard, was somehow placed in the front to be hacked to pieces or pin cushioned.
i was wondering if this would be changed in the game dynamics of Project Eternity.
Thank you.
Matthew Bajda.
(i am not afraid to use my real name)