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IcyDeadPeople

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Posts posted by IcyDeadPeople

  1. Hi, I participated in the Kickstarter and received a key for the Steam beta, which is currently in my library. 

     

    I'm not sure how to go about obtaining the key for the regular release version of the game. 

     

    Tried following the advice provided here ( http://forums.obsidian.net/topic/71663-when-do-backers-get-our-steam-keys/?do=findComment&comment=1597840 ), but when I try to log into the eternity.obsidian.net account page, it refreshes, without logging me in or providing any error message. Not sure how to proceed.

     

    https://eternity.obsidian.net/account#products

  2.  

     

    Are you going to Stormwall first thing? If so, don't do that. Wait until you've gained a level or two. Go around Dyrford village and gather up some quests (talk to everyone), then head to Dyrford Crossing. After that you'll have a couple extra levels, better gear, and more spells and abilities.

    Hmm, I did try leveling up a bit; however, there didn't seem to be enough enemies to fight near Dyrford Village and Dyrford Crossing to level up. Perhaps I'm reading the map wrong, but it seems there are only two very small areas we can visit beside Stormwall.

     

    I did find quite a few lions and other enemies near the entrance to the Stormwall dungeon. These were challenging, but I managed to beat them. Do enemies respawn if you keep wandering around that area?

     

     

    Quick thing: Fighting enemies will not help you level up. You only get experience from completing quests.

     

    Maybe you know this, but your comment that there "didn't seem to be enough enemies to fight... to level up" would suggest otherwise.

     

    Oh, wow, thanks I had no idea. Thought I needed to kill lots of enemies. I think I only managed to complete one quest, given by the fugitive NPC in Dyrford Village.

  3. Are you going to Stormwall first thing? If so, don't do that. Wait until you've gained a level or two. Go around Dyrford village and gather up some quests (talk to everyone), then head to Dyrford Crossing. After that you'll have a couple extra levels, better gear, and more spells and abilities.

    Hmm, I did try leveling up a bit; however, there didn't seem to be enough enemies to fight near Dyrford Village and Dyrford Crossing to level up. Perhaps I'm reading the map wrong, but it seems there are only two very small areas we can visit beside Stormwall.

     

    I did find quite a few lions and other enemies near the entrance to the Stormwall dungeon. These were challenging, but I managed to beat them. Do enemies respawn if you keep wandering around that area?

  4. I've been playing the backer beta for a while and I don't know if I made some mistakes building my party or what, but it seems insanely challenging. Even on the easiest setting, I can't beat the first group of enemies inside the first dungeon in Stormwall Gorge.

     

    I'm playing a Fire Godlike Cipher character, with the same BB Wizard, BB Rogue, BB Fighter npcs that we start out with. The only one who does significant damage is the BB Wizard, and pretty quickly the entire party wipes except for the BB Fighter. My BB rogue seems useless, as she has very few active abilities, and she dies so fast. The BB Priest seems somewhat helpful, but she has only one relatively weak healing spell, and the rest of her spells seem to restore stamina instead of health.

     

    Any suggestions for playing Cipher character? Should I go back and re-roll a wizard, or recruit some wizard mercenaries?

     

    Also, I noticed the tooltip description for some AOE abilities includes "damages everyone in area" - does this include allies?

  5. I think I can can do without clearing rats from some lady's basement.

     

    Come on! A game without the "rats in the basement" cliché would be just like the Terminator without saying "Hasta la vista, baby!"

    If there is a cliché in a game, it has to be the "the old lady and the 7 rats"

     

     

    Perhaps if they turned it on its head, say a talking rat whose basement is infested with old ladies. :p

    • Like 4
  6. On the whole, I vastly prefer Skyrim to Oblivion but I must say that I generally found the DB and TG questlines a lot more enjoyable in Oblivion. Especially the TG one.

     

    Loved Oblivion's DB quests, but something about the Oblivion Thieves' Guild really rubbed me the wrong way. They were too much Robin Hood and didn't seem like a believable gang of criminals.

     

    Haven't finished Skyrim's TG quest yet, probably did a little more than half and so far I absolutely love it. Above all, the voice actor playing Devlin is absolutely brilliant, he's channeling a Michael Caine type of ****ney accent and it's wonderful. They seem like a much more believable group of thieves compared to the goody two shoes Oblivion TG.

  7. I should finish my recent Bloodmoon playthrough to get ready for Dragonborn.

     

     

    I need to get started as well, probably about 30 days left before Dragonborn is available for PC. I have the Morrowind GOTY version including Bloodmoon but so far I've only played a few hours of Morrowind in total, just up to the point where you meet Caius Cosades.

  8. Using Frostfall, started dying of hypothermia, had to quickly dismount and build a fire:

     

    Vkk0J.jpg

     

    Testing a recent mod project, blocking this dragon's breath with a ward spell while hitting him with a new Area of Effect version of Ice Form shout

     

    8ogx6.jpg

     

    Fighting Mirmulnir at the Western Watchtower

     

    c1qBj.jpg

    • Like 1
  9. I was going to suggest to you that you try KOTOR2 with the restoration patch, if you liked KOTOR1, though... well, it doesn't have all that much replay value. The main issue being the first zone. I mean, you get right into the action in KOTOR2, there isn't that much of a tutorial, but Peragus Mining Facility is like a psuedo-horror level with no replay value and it moves very slowly, making for an awful barrier of entry for replay. But then again, Peragus is about as bad as Irenicus' laboratory so maybe that's just the general design flaw in most RPGs - the first zone is always a chore to slog through.

     

    DA2 is surprisingly easy for replay. You can skip through most of the dialogue you've already heard and you're always fighting things, at least. Though, this is more to its detriment after about five minutes, when you've exhausted the game's entire depth with about three or four encounters, two of which being straight-up ambushes.

     

    Not that I'm advocating for games putting you constantly in the thick of combat or action. That can be mind-numbing and exhausting. Vary activity for players to do, but... don't make us passive. That's the main thing. If you're not being challenged, if there's no thinking in involved, if you're passive... then that area of the game has a large issue.

     

    Loved KOTOR2, played it only once and haven't played KOTOR1 or tried KOTOR2 with mods yet, although I bought it recently on Steam, so I look forward to trying the restoration patch.

     

    I played Dragon Age 2 twice, never finished the game, but I had to restart after I got about 75% through in order to help beta test one of the patches. It's great that you can skip the cutscenes. However, the replay value was killed by the fact that there were only three class options and no other races beside Human, no alternate origin stories, no crafting in the game, no joinable factions, crappy side quests, recycled environments, etc.

  10. I do agree that games should cut out the bull**** so you can sit down and just play the thing when you want to.

     

    Want to play Zelda: Skyward Sword? Zelda: TP? Zelda: Wind Waker? Better not, there's like 30+ minutes of forced tutorial and cinema before you get your bloody sword.

     

    Thank you! Long, unskippable cut scenes kills any game's replay value for me. I've even purchased a couple games on Steam that started out with super long cutscenes and QTEs etc., and it was so annoying I thought, "Why bother with this crap?," uninstalled and never played the game.

     

    I don't buy games in order to sit around passively watching a movie, I want to spend more time actually playing the game.

  11. It doesn't really add anything to the game.

     

     

    I agree. Personally I enjoy games where the combat is very challenging and I save often, die and reload lots of times to get past nearly every encounter with enemies, gradually working out a strategy to get win the battle after dying dozens of times. If I were playing dead is dead, either the combat would necessarily be too easy for my tastes, or I would never make it past the starting area.

     

    Games that use checkpoints are usually very linear games that use this feature as a sort of cheat to make the game seem longer, so you have to replay a level if you die, etc. Hard Reset is a great game, for example, but if there were no checkpoints you could probably complete the entire game in 90 minutes. If I'm playing a huge non-linear open world sort of game where I can go anywhere, I want to be able to save anywhere.

  12. The full game, start to finish was done in around 11 months.
    Wow! If that's the case, I'm really impressed with what they managed to do, despite all the flaws.

     

    They had six years to work on Origins, no wonder it turned out to be a better game.

    Hmmmm, KOTOR1 and KOTOR2 come to mind.

    OE did way better in 11 months than BW in 11 months...

     

    Never heard of OE, and I don't know about KOTOR2, but KOTOR1 had 3 years production time.

     

    The really good RPGs seem to take a long time to iterate and improve on the gameplay systems, especially when using a new engine, compared with a sports game that comes out every year. For example, Bethesda has spent about 4 years developing each of its past few titles.

  13. The full game, start to finish was done in around 11 months.

     

    Wow! If that's the case, I'm really impressed with what they managed to do, despite all the flaws.

     

    They had six years to work on Origins, no wonder it turned out to be a better game.

  14. Continuing from the previous thread ...

     

    Just wanted to share a mod I've been working on for the past few months. Finally finished it and if anyone has some feedback or suggestions for improvement, I'd love to hear them.

     

    It's a mod which aims to enhance the fun and usefulness of some of the less popular shouts. Also it adds two new quests to the game, which allow the player to craft a magic talisman you can give to your follower to protect them from the harmful effects of your Thu'um.

     

    Shout-Tastic! - Nexus Page

    Shout-Tastic! - Steam Workshop Page

  15. My personal favorite is in Oblivion's Dark Brotherhood quest in which you're in a house with six other people trying to survive the night and you can pick them off one by one and the other people start panicking. One of the most satisfying quest in my mind.

     

    I was idly scrolling through the top of this thread trying to decide what my favourite was and I settled on this one immediately before reading your post! Some say coincidence ... others recognise the dark hand of Sithis at work in our minds.

     

    Yes, "Whodunit?" was one of the most memorable quests I've encountered in any game.

  16. All we really need are separate subforums for spoilers and tech support, perhaps another for modding, but until the game is released none of these is necessary.

     

    Splitting the forum up into so many arbitrary sections at this point, long before the game is in beta, will only result in duplicated discussion topics. We have already seen a lot of duplicated topics with the separate Gameplay & Mechanics, Widgets & Bytes and General Discussion sections. Fragmenting the forum even more would be a mistake in my view.

     

    Did you read all the posts?

     

    Another thing I thought about regarding "Developer <-> Community", splitting up the Forums will make it easier for the Developers (Specifically) to see what we are talking about. Again, pointing back to the graph of Update 30.

     

     

    People will still keep posting their ideas and topics in the General Discussion, no matter how many subforums are created. It would just cause lots of duplicated topics. It would not make things any easier for the devs to review.

     

    Why not simply use tags instead of separate forum sections?

    • Like 2
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