So I got to thinking about Character Creation and how different games have handled it.
One of the most enjoyable times I ever created a Character was Mass Effect 1. Even though it was basically a step-by-step progression Character sheet
the trappings used in its construction allowed you to either play straight away as Sheploo or build your own Shepard without a jaringly different experience for the self created avatar. The failing computer records system (That occurred when you Generated your own Shepard) felt just as much a part of the story as the plot that followed. (This was lost a bit in ME2 & ME3, in fact Character import being broke was a major negative)
It was neither to confusing or sparse in appearance and the music was a dream. The different themes really thrust you into the story and your Origin choice had a real game effect in the tone setting of the opening sequence.
This was enough for me to still love the game even after the A,B,C pick a colour ending and RUSH JOB that was ME3 that made me spit bullets.
What do people want to see (or don't want to see) when sorting out an Avatar to play P.E.
[Answers on the back of a postcard ]