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Posts posted by gakmen

  1. Wasteland 2 has really terrible performance. Shadowrun Returns would be a better comparison.


    You mean it is not optimized yet? 


    Here is what I got from WL2 forums:


    "Mac system requirements are:


    OS: Mac OSX 10.5 or higher 

    Processor: 2.4GHz Intel Core i5 

    Memory: 4 GB RAM 

    Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent 

    Hard Drive: 30 GB available space



    OS: Mac OSX 10.5 or higher 

    Processor: 2.66GHz Intel Core i7 

    Memory: 4 GB RAM 

    Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent 

    Hard Drive: 30 GB available space"

  2. I am pretty sure that e.g. Ubisoft can pay for the development of several big titles simultaneously. On the other hand no matter how talented Mr. Avellone is, I still have a hard time imagine him working on more then one game at a time.


    He actually worked both on FO2 and PST (as a lead). And now he works on W2 and PE. :yes:



    Not to mention that as soon as the fund-raising for P.E.2 starts people would wonder what happened to all the revenue P.E brought to the developer, so Kickstarter is only a one time option for a company. If a project truly succeeds and makes profit, few would be willing to back the successor because the first game proved that it could stay on it´s own two legs. If a project fails there is even less reason to pay for a second attempt. So either way developers just get one chance.


    I don`t get that point. If I like PE, I will definitely back PE2 (or any other game by Obsidian) on KS and most likely will pledge much more than I did first time. I just won`t ask questions about how are they spending their money (maybe to "cover for loses" or to start 2 projects simultaneously, or just to make the game bigger)



    I am no fan of the big publishers at all, and really think there should be better ways (not that I can think of any) but crowd-funding is simply no alternative for the top price segment. It works for the niche market and might actually even give impulses that affect the triple A segment but believing that it will ever being anything more than that is delusional.


    Who cares about alternatives for the top price segment? I just want to play games that I want to play and currently I don`t see such games on the market (stopped playing after PST), KS gives me such opportunity. Really simple as that.

  3. You people need to realize that virtual instruments (or Virtual Studio Technology) are NOT imitated instruments. They are recorded from instruments played by hi-grade musicians with the best microphones, in suitable locations and mixed by professional audio engineers with the best technology available. If they are used properly, we get results very close to the real thing and we save a lot of money. So I don't really see why it is of such an importance that the score of this game is recorded live.


    Of course, it's the performance gestalt that's the key.


    Example: Recorded telephony narration, like an operator, is often done with a real voice--synthetic voices are extremely off-putting. Makes you cringe. But haven't you noticed how jarring a full sentence of that pre-recorded human voice narration is? It's easy for the human ear to pick up the "unnaturalness" of this sort of thing even despite the "real" recording of individual elements.


    Performance with live instrumentation has specific imperfections and transitional characteristics that carry genuine immersive and emotive presence. A swelling high note with a scratch on a fiddle, like a broken voice, can carry quite a lot of emotive punch right there. A very slightly off-tune or off-beat instrumentation in a tavern means the players are having fun and are probably as drunk as their clientèle. It's much more "present."



    P.S.: I'm not saying that synthetically composed music is bad or far inferior, of course--I do enjoy it. I'm just saying merely recorded individual notes is not the same as a live performance either.




    Music is all about phrasing, which is opposite to playing separate notes.

  4. @Zeckul:


    I don't know how/why that connection took hold - and again I'm preaching against my own really - but the more I think about it, the more I think

    I mentioned earlier could just work as a good inspiration. Multi-cultural, fitting period, fitting the general expectations with enough of an interesting twist.


    Yo-Yo Ma`s Ensemble sounds great (as always), so I`m all in favour of something like that in PE soundtrack!

  5. Agreed with complaints about 1C-Softclub localizations in Russia. Unfortunately, they are the most developed publishers on Russian market, so Obsidian is going to pick them anyway, I suppose. In that case, I hope they will fulfill their promise to be really strict and demanding with publisher. And please, let them translate just text (no voiceovers, Subs for vids) and make sure there is a possibility to choose language on Steam. Thanks.

  6. I did indeed contact the devs. And I was informed that they are weighing their options and will let me know, when they decide on something. I honestly hope they decide to greenlight the other language versions and that they give me a shout about it.


    So, I`d better leave them a message via kickstarter then.


    And also, are there any russian translators on this forum who have already contacted dev?

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