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Posts posted by TT1
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This bug is in the game literally since day 1. How is that possible?
We had other things prioritized like turn based or free DLC, but Hear Chime is a bug almost for a year now.
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Thanks for the mod! Definitely a necessity IMHO.
Does it work well with the newest big update (4.1), or is an update needed? Unfortunately, I cannot try it myself since it'll be a while before I get to my PC.
Yes, its working fine
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Version 4.1Added 5 new gloves:- Bone Fists- Magical Fingers- Gloves of Snaring- Gloves of Thieving- Rags of the SuffererDownload: https://www.nexusmod...rnity2/mods/111If you like my mod, please, consider giving me an endorse. :D
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Can you add the conditionals IsAnyWeaponEquipped(Guid) and IsAnyWeaponEquippedInSecondarySlot(Guid) ?
Super easy, that will be in the next patch.
Thank you, BMac, and congratulations on your TB project. That was amazing.
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Which ones?
I know the Aloth Reflex loadscreen has been discussed before. Even though it's still buried in the assets, they chose not to go with the slightly goofy AD&D aesthetic.
E.g:
https://www.fig.co/campaigns/deadfire?media_id=i472
https://www.fig.co/campaigns/deadfire?media_id=i470
There are more inside the game files.
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Hey guys, I found some different load screens images inside the game files (some of them were even used at the Fig campaing). Why they are never used in the game? This is a bug? Are you aware of this?
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Can you add the conditionals IsAnyWeaponEquipped(Guid) and IsAnyWeaponEquippedInSecondarySlot(Guid) ?
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So, I am just having this crash when trying to leave Hall of the Unseen, to the surface
Here are the crash log files:
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I have the same issue and deleting the Temp folder is not helping in resolving it.
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Not sure if it was intended for this release, but I'm getting the new ship combat UI with missing strings for all of the text.
I have the same
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Hey @BMac Any idea when v4.0.2 will be released?
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This is still happening. All fights in Drowned Barrows are affected
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Version 4.0Added compatibility to Deadfire 4.0 and "Forgotten Sanctum"Download: https://www.nexusmod...rnity2/mods/111If you like my mod, please, consider giving me an endorse. :D
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AHAHAHAHHAHAHAHAHAHHAHAHAHHA
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Love this mod, especially the new War Bow.
Thank you, so much, buddy!
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Version 3.0Added compatibility to Deadfire 3.0, "Beast of Winter" and "Seeker, Slayer, Survivor"- New medium shield Terillia- New Hood of Reaping MoonDownload: https://www.nexusmod...rnity2/mods/111If you like my mod, please, consider giving me an endorse. :D
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Any way to implement a command help?
I would like to add wounds, but I dont know if there is console command for this. Would be nice if I could search commands.
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TT1 Unique Items updated to version 2.5. No new items, just a lot of improvements and compatibility to Deadfire 2.1.This is a MAJOR UPDATE.- Delete the old folder Pillars of Eternity II\PillarsOfEternityII_Data\override\tt1 unique items- Drag "tt1 unique items" folder into Pillars of Eternity II\PillarsOfEternityII_Data\overrideAll files were changed to a new name.All weapons had changes in the enchantments, to work with the new UI implemented in Deadfire 2.1 version.- Frostburn bonus damage lowered from 25 to 20%.- Shield "Harmony" now is called "Shield of Harmony" (obsidian implemented an item with the same name so I had to change).Download: https://www.nexusmod...rnity2/mods/111If you like my mod, please, consider giving me an endorse. :D
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I think this is a great idea for a mod. You should request one, on modding subforum
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Thanks for clarifying it all, BMac. Your help with everything is priceless.
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No, I didn't change. Thanks for pointing me to this!Ok, I got it. There is a new atribute "PrerequisiteItemModID" and this is kinda mandatory now. The new interface is now working for me but I have a lot of work to do.
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None of my mod items work with the new Enchantment Interface: the mod items shows no recipes
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Guys, I dont understand. Which requirements I do not meet?
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If you want to use the Shield Bash ability in any of your mods, just refer to ItemModID "45fa172d-079b-4769-9749-82a426045115" and put my mod as necessary mod.
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[Release] Spoils of Caed Nua
in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Posted
Great job! I will play with it, for sure.