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Diagoras

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Posts posted by Diagoras

  1. I agree with Posbi's post overall, but I'd note that in terms of fortification the design seems to have a nod towards the "unimposing" fortresses of the early 16th century, designed to deal with both gunpowder weapons and more traditional assaults. Ever since I first saw it, I got the impression of an earlier design that had been hastily modified (eg. walls thickend, tops of towers chopped off) to minimize its profile and maximize resistance against cannon fire.

     

    Just noting that not all fortresses look like Krak des Chevaliers. Posbi's overall point is still just as valid, however.

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    but the social status of women had improved from the "barelly better than lepers" that it was during medieval times

     

    What? This is the era that included some major political figures who were women, as well as serious acceptance of women on the battlefield. If anything, the professionalization of the Early Modern Period systematically excluded minorities from the new professional military class.

    • Like 1
  3.  

    I agree with Zool. I think Firearms would have an adverse impact on the game. I can say I have never liked firearms in a fantasy genre. It unbalances the the range mechanics of casters and secondly it cheapens the mystical feel of the game.

     

    Seriously I think there should be vote on this matter if its being considered since I think this a tipping point.

    Say no to Boomsticks. 

     

     

    I agree with Zool. I think Firearms Crossbows would have an adverse impact on the game. I can say I have never liked firearms crossbows in a fantasy genre. It unbalances the the range mechanics of casters and secondly it cheapens the mystical feel of the game.

     

    Seriously I think there should be vote on this matter if its being considered since I think this a tipping point.

    Say no to boomsticks arbalests. 

    • Like 1
  4. There is no consensus on the penetrating power of longbow arrows versus armor.  Here's another article that questions some of Bane's conclusions.

     

     

    Can I see academic sources supporting this? Because everyone from Hall to Eltis I read is pretty firm on longbows inability to function effectively against even coat-of-plate in battlefield conditions, and that's at least twenty years of historical consensus right there.

  5. oh don't get me wrong, it looks pretty much like myth busted to me. Plate can't be pierced with arrows unless you have an arrow storm and worn down plate. clearly.

     

     

    The Knight and the Blast Furnace uses a combination of experimental, historical, and theoretical approaches to formulate the joules of energy to defeat armor. By its reckoning, the low quality padded jack and munitions plate of the late 15th and early 16th centuries could be defeated by a steel prod crossbow firing at up to 30m away - well within the distance that shot discharged their weapons, especially 15th century shot. This is consistent with what see in, say, the Battle of Morat where the Burgundian shot managed to maim advancing Swiss pikemen. The Battle of Visby is also a decent example, although it was transitional plate armor that was being used.

     

    But this is outside the general questions of casualties caused by shot, which includes many periods before the development of munitions plate.

  6. not talking about guns, just archery units.

     

     

    Shot was a combination of crossbowmen with arbalests and arquebusiers, in the period.

     

    And he's arguing that it was actually that the bow units were so powerful that they tended to be the first to be engaged to get them out of combat quickly.

     

     

    I can't quite parse this. Is he talking about skirmishers, or what?

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    I asked my expert friend because I wasn't buying it either, but it turns out he's totally right.

     

    You asked your expert friend about the early 16th century?

     

    I did. His specialisation is ancient greek military history, for which he's working on his PHD, but he's quite knowledgeable about the early renaissance period too.

     

     

    And he thinks gunfire had low lethality? Steel prod crossbows? How does he explain the drastic growth in casualties of the 16th century, which is usually attributed to close-range shooting?

     

    I can get Ancient Greece, as bows of that era had tremendously low power, but it's a little hard to buy that shot at Cersole or Bicoccia didn't kill anyone.

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    in all ancient and medieval warfare, bows were used mostly to break the enemy ranks and lower the morale through harassment.

     

    Except for longbowmen. And crossbowmen - especially arbalesters - including mounted crossbowmen. And horse archers of the Steppe people - especially Mongolians. And Seljuk noble cavalry.

     

    Come on, this is a pretty broad generalization - especially considering the period P:E is emulating is the early 16th century. This is the era of arquebus and arbalest, which are both pretty good at killing people dead.

    • Like 1
  9.  

     

    Steamworks offers some services that some customers and developers like, for example achievements, auto updates, connection services for multiplayer games and mod distribution and support tools.

     

    Is this really inseparable from the DRM? Because some of the minimal DRM games on Steam appear to have these features.

     

     

     

    Semantic or not, but if some body promises me DRM free game, then I want have its installation files and ability to install it anywhere and any computer (with right os) I want

     

    They've already confirmed this/that they're using GOG, right?

  10. For what it's worth, legs and arms were targeted in certain periods by certain cultures due to their tendency to be unarmored. There's a big pile of dead soldiers from a peasant revolt they dug up in France that had wounds all over their legs - while they were well armored in coat-of-plate on their chests, their legs and arms were much less armored. This is a pretty good characterization of P:E's period as well, what with three quarters and half plate armor leaving the legs vulnerable.

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    In so called DRM free tittles from steam you can move and copy game to other places after you have installed it, which is not same as that there is no drm in the game or it's installation file, it only means that there is no copy protection and game don't use fixed location. This is not same as drm free, but it is quite similar, but is still some draw backs like it also means that game can't use windows register for it's features or it needs additional program to create those register files if you want to move that game to other computer.

     

    This seems like mainly a semantic debate, but lets say we give you it. The question remains: is there any reason to not switch off as much DRM as Steam allows? And if so, what?

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