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mayfaire

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Posts posted by mayfaire

  1. What about something with "Black Isle" on it? Like "Black Isle Marauders" (since marauders seems to be the most popular) or something along those lines, so it's both thematically fitting and a bit different than th Obsidian order. And it would be a nice homage, too, IMHO.

     

    One of my suggestions in the original thread was "Raiders of the Obsidian Isle", as an homage (and my attempt to be [Clever]).

     

    Regardless of the piratical noun or format chosen, I do really like the sound of a Black Isle homage. :)

    • Like 1
  2.  

    You can change your pledge as long as the campaign runs, including a downgrade. (At least it seems that way; I can edit my pledge and choose a lower tier. Obviously, I didn't try to actually do this, so I don't know if they block that later on, but I don't think so.) Throwing more money their way is, of course, possible. ;)

    After the campaign has ended, going lower won't be possible, for obvious reasons.

    On some campaigns, you can add bonus stuff even after the end of the campaign, but afaik that's the responsibility of the project creator, not the platform. So I'm not sure whether that will be possible for PoE2. (For Wasteland 3, which is also on Fig, it seems that there's no such option, unless I've missed something.)

     

    Thank you kindly! I can finally throw money at Obsidian and sleep soundly. At least until the money leaves my account at the end of the campaign. :thumbsup:

  3. I have a related question, which might sound stupid:

     

    You can increase/decrease your pledge once it's been accepted, right? So if I suddenly decide I actually really do need a 10" naked (?) green guy standing in my living room, I can increase to that tier? Or the reverse if I realise it's going to clash with the furniture?

     

    This is the only reason I haven't pledged yet. It haunts me at night.

  4. I was a little disappointed to find out we'll be starting again at level 1, but I was also really excited to still be playing the Watcher. I miss the narrative continuation and consistency of playing the same character that's been stripped out for some other franchises (I'm looking at you, Dragon Age). That's what I truly adored about the Baldur's Gate series.

    Personally, character development in the traditional sense (i.e. the narrative sense) is far more important to me than keeping levels and gear, as I can get those back. I'd rather have a character who already has a place in the world and a connection to some of the people they're traveling with - it makes my character a part of the on-going narrative, rather than a clumsy player stand-in.

     

    I'm more upset (though unsurprised) about the presumed loss of the unmentioned companions. I'll miss you, Hiravias. ;(

    • Like 5
  5. I like having good/evil/neutral/whatever options, but I hate having them tracked by the game. Gaining good/evil points tempts me to watch how many points I get rather than roleplaying my character. I also don't like feeling I've picked the "evil" option, when to my mind (or my character's) it wasn't "evil" at all.

     

    It'd be nice to not feel like I'm being punished for playing a neutral or borderline neutral character, too, unlike in games like Mass Effect and KotOR, where some skills or abilities are better depending on how nice or horrible you are. I'm not being indecisive, I'm roleplaying. Sometimes you just want to punch someone; doesn't mean you're always going to punch everyone. Or that you'd sell babies into slavery.

  6. I think the key distinction should be "some timed quests" as opposed to "limited time game" (alá Fallout). If there are timed quests, that provides urgency, but you can still enjoy the game as a whole at your leisure.

     

    I do like the OP's haunted idea, though. Something like that, maybe slightly less dire, is a good way to remind the PC that they're involved and that they have something important they're supposed to be doing. Don't think that needs to be something with a time limit, though, just something that occurs across the game, perhaps escalating over time, but with a reasonable peak.

  7. I'd like to see guns in the game just so it can prove to people that guns in fantasy doesn't mean steampunk. Yes, black powder changed the way battles are fought, but people didn't immediately stop using armour and swords. The invention of the longbow changed the way battles were fought, too, but it doesn't seem anyone's calling for their removal because it means no one can play a mounted knight (mostly because that's not what it means, but you could make a similar argument).

     

    When I first saw the concept art with guns I wasn't particularly enamoured, but if it helps the setting feel new and fresh I'm all for it.

    • Like 1
  8. Character customization is important. If the avatars are small, BG-style, then you can still add a reasonable element of customization (look at ToEE for example, that had great character avatars and clothing).

     

    I'm liking this idea that was on another thread that cultural styles should work their way in. Armour, helmets, robes etc might be distinctive rather than generic and identify the region or origin of the item. They might, in some instances, even provoke comments. Might it be taboo, for example, for a man in region 'X' to cover his head? Or not cover it?

     

    Clothing and items then become part of the game: statements / disguises / deliberate provocations. What if dressing like a prosperous merchant assists your bartering skills or prices in a tavern (a 'Merchant's Hat' becomes a magic item that boosts these stats), maybe wearing clerical garb or items if you're not a priest can lead to serious problems in some areas.

     

    I know it sounds ambitious, and I'm mindful of art asset limitations (but you can make it easier, what if the colour red was verboten in a certain region and your best magic item is red?).

     

    So, making your character look interesting and adding elements of that as a game mechanic kills two birds with one stone and would make the gamer cooler for me.

     

    Those are some great ideas!

     

    And I agree that character customisation (and not just of stats) is really important, even if the models/sprites are small. Helping shape a character's appearance is part of building that character and helps with player attachment.

     

    All items showing up on the character model would be nice, too. Well, within reason. Depending on the size of the model, or availabilty of art resources, I'd understand forgoing some items like gloves and boots. Still, one of my biggest disappointments in Arcanum was buying my first top hat, only to discover it didn't change my sprite.

     

    I'd also like to stress the importance of gear that looks great, so the shallower players (like myself) don't get punished. I remember hardly ever equipping helmets on my character in Baldur's Gate unless they had a really awesome enchantment, just because the majority of them looked ridiculous.

  9. Multiplayer is by no means a must for an RPG, in my opinion. In fact, I tend to hide away to immerse myself in the epics. Still, the option would be great and if it could be done without removing anything from the singleplayer experience (i.e. story, characters, customisation), I'm all for it. Enjoying an epic RPG with your friends, like a great tabletop game, is awesome.

    • Like 2
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